chingunbayar780

Japan
Streamer
516 matches tracked 52 matches in 30 days
ELO ▼ 64
1,865
30-day peak: 2,019
Rank SEA ▼ 2,202 places
#8,866
Japan #357 in Japan
30 days · prev. #6,664 · best #6,664

How does chingunbayar780 play?

Rating 0.99 (from 352 matches) K/R 0.73 ADR 82.9 from 516 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 352 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.7
Knife kills 3 in 516 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 84%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 37x 4K, 4 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.08, Headshots +4 pp
= Stayed the same
ADR at 85.6
▼ Got worse
Win rate −7 pp, ELO −361

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.94
AprMayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.76 (at the start 0.71). Slightly above the average (0.73).

Patterns

From the last 516 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −194 ELO
96 matches · 42% win rate
In match 4 of the day −188 ELO
54 matches · 41% win rate
On Wednesdays −319 ELO, win rate 34%

chingunbayar780 loses the most ELO in match 1 of the day: −194 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Inferno
  2. Recorded match no. 500 · Dust 2
  3. Most kills in a match: 42 · Cache
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 516 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
45% better than 30%
0.71 better than 41%
81.8 better than 63%
0.93 better than 24%
44% of 459 duels better than 17%
32% of 50 situations better than 32%
Dust 2136
49% better than 43%
0.75 better than 66%
83.8 better than 72%
1.04 better than 63%
53% of 431 duels better than 65%
26% of 47 situations better than 22%
Anubis63
43% better than 23%
0.73 better than 48%
83.3 better than 64%
0.99 better than 40%
49% of 250 duels better than 39%
37% of 19 situations better than 48%
Ancient61
49% better than 39%
0.75 better than 60%
82.2 better than 59%
0.97 better than 32%
53% of 200 duels better than 62%
40% of 25 situations better than 55%
Inferno56
43% better than 16%
0.68 better than 24%
79.8 better than 45%
0.90 better than 12%
45% of 272 duels better than 19%
35% of 17 situations better than 44%
Cache20
65% -
0.83 -
91.0 -
1.16-
55% of 110 duels -
43% of 7 situations -
Nuke20
45% better than 19%
0.71 better than 26%
74.3 better than 13%
0.96-
52% of 58 duels better than 47%
20% of 5 situations better than 10%
Overpass17
59% -
0.84 -
91.5 -
1.12-
55% of 51 duels -
20% of 5 situations -
Vertigo6
50% -
0.93 -
102.1 -
1.18-
66% of 41 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chingunbayar780 plays

Across 516 matches chingunbayar780 averages K/R 0.73 and ADR 82.9; the rating across the 352 rated matches is 0.99. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 16.4 kills per match with 60% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 128 of 352 matches the rating was 1.10 or higher (36%), in 143 it was below 0.90. In 186 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: October 2026 at 1.28. chingunbayar780 loses the most ELO in match 1 of the day (−194 ELO, win rate 42%). Things go best on Cache (+154 ELO, win rate 65%). Match no. 3 of the day goes best: 52% win rate, +54 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +4 pp. Got weaker: Win rate −7 pp, ELO −361. Unchanged in recent months: ADR at 85.6. Last 30 days: 52 matches, win rate 40%, net ELO −137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.