chillxrd

Belarus
Streamer
258 matches tracked 32 matches in 30 days
ELO ▲ 33
3,178
30-day peak: 3,247
Rank EU ▲ 1,908 places
#4,053
Belarus #103 in Belarus
30 days · prev. #5,961 · best #3,822

How does chillxrd play?

Rating 1.05 (from 158 matches) K/R 0.80 ADR 87.0 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 3.0
Knife kills 13 in 258 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 35x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Headshots +6 pp
= Stayed the same
K/R at 0.79, ADR at 88.1, Win rate at 52%
▼ Got worse
ELO −408

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.79 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −157 ELO
49 matches · 43% win rate
In match 4 of the day −34 ELO
29 matches · 45% win rate
On Mondays −223 ELO, win rate 35%

chillxrd loses the most ELO on Ancient: −157 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.81 · Dust 2
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
54% better than 47%
0.84 better than 81%
90.9 better than 86%
1.12 better than 67%
55% of 382 duels better than 64%
39% of 28 situations right on the average
Ancient49
43% better than 13%
0.81 better than 74%
88.6 better than 79%
1.03 better than 39%
45% of 213 duels better than 12%
42% of 12 situations better than 59%
Nuke39
51% better than 29%
0.75 better than 41%
84.2 better than 59%
0.94 better than 10%
54% of 153 duels better than 53%
50% of 4 situations better than 74%
Dust 233
58% better than 62%
0.78 better than 60%
82.3 better than 51%
1.08 right on the average
45% of 137 duels better than 14%
20% of 5 situations better than 9%
Inferno16
50% better than 15%
0.78 right on the average
82.5 better than 42%
1.12-
47% of 36 duels better than 9%
100% of 3 situations better than 99%
Cache9
67% -
0.66 -
80.2 -
0.86-
36% of 81 duels -
-
Anubis8
50% -
0.77 -
82.8 -
1.05-
39% of 44 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chillxrd plays

Across 258 matches chillxrd averages K/R 0.80 and ADR 87.0; the rating across the 158 rated matches is 1.05. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 33 matches. In 60 of 158 matches the rating was 1.10 or higher (38%), in 63 it was below 0.90. In 111 matches with detailed stats: 35 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. chillxrd loses the most ELO on Ancient (−157 ELO, win rate 43%). Things go best on Mirage (+193 ELO, win rate 54%). Match no. 3 of the day goes best: 57% win rate, +70 ELO. Improved over the last three months: Rating +0.05, Headshots +6 pp. Got weaker: ELO −408. Unchanged in recent months: K/R at 0.79, ADR at 88.1, Win rate at 52%. Last 30 days: 32 matches, win rate 53%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.