ches0tkaa

Germany
Streamer

1,907 followers 30 streams in 30 days 25 avg. viewers last live on Oct 24, 2026

691 matches tracked 95 matches in 30 days
ELO ▼ 302
2,326
30-day peak: 2,739
Rank EU
#92,403
Germany #2,389 in Germany

How does ches0tkaa play?

Rating 1.02 (from 546 matches) K/R 0.70 ADR 75.1 from 691 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 546 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.1
Knife kills 13 in 691 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 66x 4K, 4 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +8.1
= Stayed the same
Rating at 1.02
▼ Got worse
Headshots −6 pp, Win rate −3 pp, ELO −556

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.67). Right on the average (0.74).

Patterns

From the last 691 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −348 ELO
88 matches · 42% win rate
On Anubis −330 ELO
49 matches · 39% win rate
On Saturdays −391 ELO, win rate 41%

ches0tkaa loses the most ELO on Nuke: −348 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 42 · Nuke
  3. Highest rating in a match: 2.93 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 691 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2203
51% better than 49%
0.75 right on the average
77.9 better than 34%
1.05 better than 53%
56% of 711 duels better than 75%
35% of 81 situations better than 43%
Mirage196
53% better than 54%
0.75 right on the average
80.3 better than 45%
1.01 better than 41%
52% of 742 duels better than 55%
39% of 69 situations better than 53%
Ancient126
55% better than 60%
0.75 right on the average
82.0 right on the average
1.03 right on the average
51% of 453 duels better than 45%
39% of 41 situations better than 52%
Nuke88
42% better than 14%
0.71 better than 26%
76.6 better than 22%
0.99 better than 27%
50% of 313 duels better than 36%
41% of 39 situations better than 53%
Anubis49
39% better than 10%
0.70 better than 28%
74.4 better than 16%
0.96 better than 23%
53% of 178 duels better than 57%
23% of 22 situations better than 15%
Inferno28
39% better than 8%
0.71 better than 33%
79.0 better than 33%
0.94 better than 12%
47% of 96 duels better than 19%
14% of 7 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How ches0tkaa plays

Across 691 matches ches0tkaa averages K/R 0.70 and ADR 75.1; the rating across the 546 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 75.1, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Ancient with a 55% win rate in 126 matches. In 204 of 546 matches the rating was 1.10 or higher (37%), in 210 it was below 0.90. In 331 matches with detailed stats: 66 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. ches0tkaa loses the most ELO on Nuke (−348 ELO, win rate 42%). Things go best on Mirage (+493 ELO, win rate 53%). Improved over the last three months: K/R +0.07, ADR +8.1. Got weaker: Headshots −6 pp, Win rate −3 pp, ELO −556. Unchanged in recent months: Rating at 1.02. Last 30 days: 95 matches, win rate 44%, net ELO −332.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.