cherryzor

Russia
Streamer

140 followers 1 stream in 30 days 1 avg. viewers last live on Oct 11, 2026

325 matches tracked 54 matches in 30 days
ELO ▼ 156
2,889
30-day peak: 3,177
Rank EU ▼ 2,842 places
#12,553
Russia #3,540 in Russia
30 days · prev. #9,711 · best #9,637

How does cherryzor play?

Rating 1.03 (from 220 matches) K/R 0.24 ADR 26.9 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 220 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.4
Knife kills 4 in 325 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.3%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 5 aces in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 24% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 24%−47 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, ADR +5.2, ELO +101
= Stayed the same
Headshots at 51%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.74 (at the start 0.66). Just below the average (0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −86 ELO
31 matches · 45% win rate
On Nuke −71 ELO
28 matches · 46% win rate
On Mondays −162 ELO, win rate 42%

cherryzor loses the most ELO on Ancient: −86 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.76 · Inferno
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
54% better than 53%
0.68 better than 17%
75.1 better than 18%
1.00 better than 31%
49% of 239 duels better than 31%
41% of 44 situations better than 58%
Dust 2100
53% better than 48%
0.71 better than 29%
80.9 better than 45%
1.01 better than 32%
49% of 316 duels better than 32%
53% of 30 situations better than 85%
Anubis36
56% better than 57%
0.68 better than 16%
78.7 better than 32%
0.97 better than 21%
43% of 91 duels better than 9%
41% of 17 situations better than 56%
Ancient31
45% better than 22%
0.75 right on the average
83.7 better than 57%
1.06 better than 53%
50% of 112 duels better than 37%
31% of 13 situations better than 32%
Nuke28
46% better than 17%
0.83 better than 75%
89.6 better than 79%
1.14 better than 67%
52% of 87 duels better than 45%
63% of 8 situations better than 93%
Cache16
69% better than 85%
0.73 better than 28%
83.1 better than 42%
1.05-
48% of 44 duels better than 19%
17% of 6 situations better than 7%
Inferno5
60% -
0.94 -
99.2 -
1.89-
43% of 7 duels -
0% of 1 situations -
Overpass5
100% -
0.94 -
104.3 -
1.34-
57% of 7 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cherryzor plays

Across 325 matches cherryzor averages K/R 0.24 and ADR 26.9; the rating across the 220 rated matches is 1.03. Biggest strength: Deaths per round at just 24% (lower is better), better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 26.9, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 96 of 220 matches the rating was 1.10 or higher (44%), in 89 it was below 0.90. In 118 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. cherryzor loses the most ELO on Ancient (−86 ELO, win rate 45%). Things go best on Anubis (+44 ELO, win rate 56%). Improved over the last three months: K/R +0.08, ADR +5.2, ELO +101. Unchanged in recent months: Headshots at 51%, Win rate at 53%. Last 30 days: 54 matches, win rate 46%, net ELO −181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.