cheelliikk

South Korea
Streamer
196 matches tracked 13 matches in 30 days
ELO ▲ 68
1,253
30-day peak: 1,271
Rank EU
#880,971
South Korea #8,764 in South Korea

How does cheelliikk play?

Rating 1.00 (from 78 matches) K/R 0.72 ADR 82.1 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 78 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 1.01+0.01 · Ø 1.00 better than 68%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.4 pp · Ø 13.0% better than 42%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 23%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 10x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp, Win rate +4 pp, ELO +118
= Stayed the same
K/R at 0.72, ADR at 81.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.74). Right on the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −198 ELO
29 matches · 34% win rate
On Dust 2 −115 ELO
48 matches · 48% win rate
Between 12:00 and 18:00 −264 ELO, win rate 40%
On Tuesdays −51 ELO, win rate 43%

cheelliikk loses the most ELO on Ancient: −198 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Mirage
  2. Highest rating in a match: 1.89 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
53% better than 64%
0.77 better than 78%
87.4 better than 89%
1.11 better than 87%
52% of 113 duels better than 68%
30% of 23 situations better than 30%
Dust 248
48% better than 45%
0.64 better than 15%
74.1 better than 23%
0.86 better than 10%
41% of 46 duels better than 12%
19% of 16 situations better than 8%
Ancient29
34% better than 9%
0.64 better than 14%
76.0 better than 36%
0.84-
42% of 43 duels better than 13%
75% of 4 situations better than 99%
Anubis26
62% better than 84%
0.74 better than 63%
84.6 better than 84%
0.98-
61% of 31 duels better than 95%
38% of 13 situations right on the average
Nuke10
70% -
0.84 -
89.2 -
1.15-
75% of 8 duels -
0% of 2 situations -
Inferno7
43% -
0.78 -
84.6 -
1.03-
100% of 6 duels -
-
Overpass4
25% -
0.90 -
99.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cheelliikk plays

Across 196 matches cheelliikk averages K/R 0.72 and ADR 82.1; the rating across the 78 rated matches is 1.00. Biggest strength: Utility damage per round at 5.1, better than 75% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 16.3 kills per match with 45% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 28 of 78 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 57 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. cheelliikk loses the most ELO on Ancient (−198 ELO, win rate 34%). Things go best on Mirage (+233 ELO, win rate 53%). Improved over the last three months: Headshots +4 pp, Win rate +4 pp, ELO +118. Unchanged in recent months: K/R at 0.72, ADR at 81.5. Last 30 days: 13 matches, win rate 54%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.