chaz3r666

Belarus
Streamer Player
522 matches tracked 124 matches in 30 days
ELO ▲ 382
2,202
30-day peak: 2,305
Rank EU
#134,494
Belarus #3,188 in Belarus

How does chaz3r666 play?

Rating 1.03 (from 399 matches) K/R 0.73 ADR 79.0 from 522 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 399 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.4
Zeus kills1 in 522 matches
Knife kills 25 in 522 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 26x 4K, 2 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, ELO +189
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 78.6, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 522 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −235 ELO
67 matches · 40% win rate
On Dust 2 −188 ELO
127 matches · 46% win rate
On Saturdays −438 ELO, win rate 37%

chaz3r666 loses the most ELO in match 4 of the day: −235 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.44 · Mirage
  5. Most kills in a match: 39 · Mirage

Maps in detail

from the last 522 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage175
55% better than 64%
0.76 better than 61%
81.8 better than 58%
1.05 better than 59%
50% of 373 duels better than 45%
29% of 100 situations better than 24%
Dust 2127
46% better than 30%
0.72 better than 41%
76.9 better than 30%
1.01 better than 42%
51% of 335 duels right on the average
38% of 79 situations right on the average
Anubis100
46% better than 28%
0.75 better than 56%
80.4 better than 47%
1.06 better than 61%
50% of 248 duels better than 43%
37% of 46 situations better than 49%
Ancient59
49% better than 42%
0.69 better than 24%
75.6 better than 20%
0.98 better than 32%
49% of 185 duels better than 38%
44% of 32 situations better than 66%
Nuke47
60% better than 65%
0.72 better than 29%
76.8 better than 22%
1.06 right on the average
54% of 99 duels better than 57%
56% of 25 situations better than 84%
Inferno9
22% -
0.68 -
77.5 -
0.97-
46% of 24 duels -
50% of 4 situations -
Cache4
25% -
0.67 -
61.9 -
0.99-
27% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chaz3r666 plays

Across 522 matches chaz3r666 averages K/R 0.73 and ADR 79.0; the rating across the 399 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Nuke with a 60% win rate in 47 matches. In 164 of 399 matches the rating was 1.10 or higher (41%), in 147 it was below 0.90. In 250 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. chaz3r666 loses the most ELO in match 4 of the day (−235 ELO, win rate 40%). Things go best on Mirage (+628 ELO, win rate 55%). Improved over the last three months: Headshots +8 pp, ELO +189. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 78.6, Win rate at 50%. Last 30 days: 124 matches, win rate 55%, net ELO +357.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.