capitanyolocs2

Japan
Streamer
462 matches tracked 54 matches in 30 days

How does capitanyolocs2 play?

Rating 1.04 (from 341 matches) K/R 0.74 ADR 81.5 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 341 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Knife kills 37 in 462 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 48x 4K, 7 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +6.9, Win rate +3 pp, ELO +185
= Stayed the same
Rating at 1.05, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 462 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −239 ELO
69 matches · 45% win rate
On Anubis −196 ELO
74 matches · 46% win rate
Between 12:00 and 18:00 −360 ELO, win rate 46%
On Fridays −230 ELO, win rate 43%

capitanyolocs2 loses the most ELO in match 3 of the day: −239 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.39 · Cache

Maps in detail

from the last 462 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage172
56% better than 69%
0.76 better than 61%
82.9 better than 63%
1.10 better than 74%
51% of 762 duels right on the average
35% of 51 situations better than 41%
Ancient110
54% better than 57%
0.72 better than 37%
80.3 better than 43%
1.04 better than 55%
49% of 437 duels better than 37%
20% of 35 situations better than 13%
Anubis74
46% better than 29%
0.69 better than 27%
78.6 better than 39%
0.94 better than 21%
46% of 325 duels better than 21%
41% of 17 situations better than 58%
Nuke64
53% better than 41%
0.74 better than 39%
82.2 better than 47%
1.01 better than 36%
53% of 239 duels right on the average
32% of 22 situations better than 26%
Cache17
41% -
0.80 -
86.2 -
1.11-
58% of 113 duels -
33% of 6 situations -
Dust 214
36% -
0.68 -
76.8 -
0.97-
32% of 66 duels -
20% of 5 situations -
Overpass5
40% -
0.82 -
83.3 -
2.01-
67% of 3 duels -
-
Inferno4
0% -
0.66 -
80.6 -
0.77-
43% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How capitanyolocs2 plays

Across 462 matches capitanyolocs2 averages K/R 0.74 and ADR 81.5; the rating across the 341 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 172 matches. In 135 of 341 matches the rating was 1.10 or higher (40%), in 134 it was below 0.90. In 255 matches with detailed stats: 48 4Ks and 7 aces. Best month by rating: August 2026 at 1.09. capitanyolocs2 loses the most ELO in match 3 of the day (−239 ELO, win rate 45%). Things go best on Mirage (+474 ELO, win rate 56%). Improved over the last three months: K/R +0.07, ADR +6.9, Win rate +3 pp, ELO +185. Unchanged in recent months: Rating at 1.05, Headshots at 51%. Last 30 days: 54 matches, win rate 50%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.