canskyline

Turkey
Streamer Player Viewer
158 matches tracked 30 matches in 30 days Follow on Twitch

How does canskyline play?

Rating 1.10 (from 32 matches) K/R 0.74 ADR 83.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 32 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2.0 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 1%−10 pp better than 6%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.8 from the last 157
Knife kills 2 in 157 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 18x 4K, 3 aces in 97 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 6.2+2.1 better than 91%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 69%−2.0 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.75, ADR at 82.9
▼ Got worse
Win rate −6 pp, ELO −484

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.75 (at the start 0.73).

Patterns

From the last 157 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −140 ELO
40 matches · 45% wins
On Ancient −123 ELO
34 matches · 53% wins
In match 3 of the day −7 ELO
24 matches · 42% wins

canskyline loses the most ELO in match 2 of the day: −140 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
53% level
0.74 better than 46%
84.5 better than 65%
1.00–
54% of 84 duels better than 66%
17% of 6 situations better than 8%
Mirage32
59% better than 76%
0.67 better than 18%
73.9 better than 17%
1.13–
48% of 95 duels better than 29%
18% of 17 situations better than 5%
Anubis25
64% better than 86%
0.75 better than 55%
84.1 better than 65%
1.11–
49% of 59 duels better than 34%
50% of 14 situations better than 77%
Nuke24
46% better than 16%
0.79 better than 62%
85.7 better than 64%
1.08–
58% of 65 duels better than 75%
36% of 11 situations better than 44%
Dust 222
55% better than 60%
0.84 better than 88%
91.7 better than 90%
1.14–
50% of 40 duels better than 42%
36% of 14 situations better than 44%
Inferno17
35% better than 5%
0.68 better than 19%
79.6 better than 38%
-
32% of 41 duels better than 1%
33% of 3 situations better than 36%
Cache3
33% –
0.69 –
85.8 –
0.99–
38% of 8 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How canskyline plays

Across 158 matches canskyline averages K/R 0.74 and ADR 83.0; the rating across the 32 rated matches is 1.10. Biggest strength: Utility damage per round at 6.2. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 18% of players on level 10. On average 15.5 kills per match, 55% of them headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 14 of 32 matches the rating was 1.10 or higher (44%), in 8 it was below 0.90. In 97 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. canskyline loses the most ELO in match 2 of the day (−140 ELO, win rate 45%). Things go best in match 1 of the day (+126 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp, ELO −484. Unchanged in recent months: K/R at 0.75, ADR at 82.9. Last 30 days: 30 matches, win rate 57%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.