CamelCS_

Poland
Streamer Player
541 matches tracked 128 matches in 30 days

How does CamelCS_ play?

Rating 1.09 K/R 0.77 ADR 84.5 from 541 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 541 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (399 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.2
Knife kills 5 in 541 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 81x 4K, 8 aces in 399 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.4
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −2 pp, ELO −249

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 541 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −232 ELO
49 matches · 39% win rate
On Dust 2 −228 ELO
52 matches · 44% win rate
On Ancient −176 ELO
82 matches · 46% win rate

CamelCS_ loses the most ELO on Cache: −232 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 41 · Inferno
  3. Highest rating in a match: 2.72 · Anubis
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 541 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis130
53% right on the average
0.81 better than 76%
88.3 better than 80%
1.15 better than 80%
56% of 648 duels better than 73%
35% of 62 situations better than 42%
Mirage106
49% better than 37%
0.76 better than 57%
81.1 better than 49%
1.08 better than 63%
48% of 464 duels better than 30%
52% of 60 situations better than 86%
Ancient82
46% better than 28%
0.76 better than 57%
86.3 better than 72%
1.08 better than 65%
57% of 317 duels better than 76%
40% of 50 situations better than 55%
Nuke69
54% right on the average
0.78 better than 58%
82.6 better than 51%
1.12 better than 66%
54% of 275 duels better than 57%
41% of 44 situations better than 53%
Dust 252
44% better than 24%
0.69 better than 25%
77.3 better than 32%
0.95 better than 20%
55% of 265 duels better than 70%
23% of 31 situations better than 14%
Cache49
39% -
0.84 -
92.8 -
1.16-
58% of 278 duels -
22% of 36 situations -
Inferno43
53% better than 45%
0.75 right on the average
79.1 better than 33%
1.07 better than 52%
52% of 159 duels better than 36%
35% of 26 situations better than 44%
Vertigo8
38% -
0.89 -
95.0 -
1.22-
68% of 38 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CamelCS_ plays

Across 541 matches CamelCS_ averages K/R 0.77, ADR 84.5 and a rating of 1.09. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Nuke with a 54% win rate in 69 matches. In 240 of 541 matches the rating was 1.10 or higher (44%), in 174 it was below 0.90. In 399 matches with detailed stats: 81 4Ks and 8 aces. Best month by rating: October 2026 at 1.13. CamelCS_ loses the most ELO on Cache (−232 ELO, win rate 39%). Things go best on Anubis (+376 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, +219 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.4. Got weaker: Headshots −2 pp, ELO −249. Unchanged in recent months: Win rate at 49%. Last 30 days: 128 matches, win rate 51%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.