c0dddyyy

Ukraine
Streamer
440 matches tracked 37 matches in 30 days
ELO ▲ 51
2,515
30-day peak: 2,575
Rank EU
#50,290
Ukraine #2,082 in Ukraine

How does c0dddyyy play?

Rating 1.10 (from 327 matches) K/R 0.80 ADR 87.1 from 440 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 327 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
EntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.3
Knife kills 9 in 440 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 54x 4K, 5 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.40, ADR +7.6, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −268

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 440 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −236 ELO
108 matches · 46% win rate
On Anubis −63 ELO
70 matches · 50% win rate
On Thursdays −419 ELO, win rate 38%

c0dddyyy loses the most ELO on Dust 2: −236 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.28 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 440 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
52% better than 47%
0.82 better than 80%
89.2 better than 83%
1.14 better than 78%
58% of 679 duels better than 83%
38% of 63 situations better than 46%
Dust 2108
46% better than 27%
0.82 better than 80%
89.5 better than 83%
1.14 better than 77%
58% of 490 duels better than 81%
21% of 42 situations better than 11%
Ancient81
51% better than 43%
0.80 better than 70%
87.2 better than 72%
1.12 better than 72%
58% of 317 duels better than 79%
38% of 32 situations right on the average
Anubis70
50% better than 40%
0.77 better than 61%
84.9 better than 69%
1.05 right on the average
53% of 316 duels better than 55%
40% of 30 situations right on the average
Cache16
31% -
0.75 -
83.1 -
1.03-
47% of 75 duels -
20% of 5 situations -
Inferno12
50% -
0.56 -
64.4 -
0.83-
52% of 48 duels -
0% of 3 situations -
Overpass4
75% -
0.66 -
68.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How c0dddyyy plays

Across 440 matches c0dddyyy averages K/R 0.80 and ADR 87.1; the rating across the 327 rated matches is 1.10. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 55% headshots. The strongest map is Mirage with a 52% win rate in 149 matches. In 163 of 327 matches the rating was 1.10 or higher (50%), in 98 it was below 0.90. In 199 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. c0dddyyy loses the most ELO on Dust 2 (−236 ELO, win rate 46%). Things go best in match 4 of the day (+341 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +341 ELO. Improved over the last three months: K/R +0.07, Rating +0.40, ADR +7.6, Headshots +5 pp. Got weaker: Win rate −3 pp, ELO −268. Last 30 days: 37 matches, win rate 51%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.