byfieldcs2

United Kingdom
Streamer

5,212 followers 22 streams in 30 days 23 avg. viewers last live on Oct 22, 2026

413 matches tracked 58 matches in 30 days
ELO ▲ 94
2,913
30-day peak: 2,970
Rank EU ▼ 2,330 places
#11,448
United Kingdom #189 in United Kingdom
30 days · prev. #9,118 · best #9,118

How does byfieldcs2 play?

Rating 1.15 (from 300 matches) K/R 0.80 ADR 81.8 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 300 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 39%+27 pp · Ø 12% better than 98%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 2.7
Knife kills 2 in 413 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 81%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 48x 4K, 6 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05
= Stayed the same
Rating at 1.16, ADR at 83.5, Headshots at 39%, Win rate at 52%, ELO at 2,913
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −171 ELO
86 matches · 49% win rate
From match 5 of the day −114 ELO
53 matches · 47% win rate
On Tuesdays −425 ELO, win rate 41%

byfieldcs2 loses the most ELO on Mirage: −171 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Cache
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 12 wins in a row · Inferno
  4. Highest rating in a match: 2.50 · Ancient

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
57% better than 61%
0.80 better than 71%
80.1 better than 39%
1.13 better than 74%
55% of 348 duels better than 67%
45% of 49 situations better than 69%
Mirage86
49% better than 31%
0.78 better than 62%
81.5 better than 47%
1.14 better than 76%
58% of 297 duels better than 82%
42% of 31 situations better than 61%
Dust 268
49% better than 32%
0.80 better than 72%
84.3 better than 63%
1.14 better than 74%
53% of 263 duels better than 55%
41% of 22 situations better than 57%
Anubis66
52% better than 41%
0.78 better than 64%
82.0 better than 51%
1.15 better than 79%
58% of 245 duels better than 79%
41% of 32 situations better than 56%
Inferno48
52% better than 28%
0.79 better than 54%
78.7 better than 22%
1.16 better than 61%
57% of 152 duels better than 61%
29% of 17 situations better than 25%
Cache30
63% better than 70%
0.86 better than 78%
85.7 better than 53%
1.26 better than 85%
59% of 160 duels better than 74%
33% of 21 situations better than 36%
Nuke14
43% -
0.79 -
82.4 -
1.23-
59% of 22 duels -
100% of 2 situations -
Overpass6
67% -
0.89 -
85.6 -
1.02-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How byfieldcs2 plays

Across 413 matches byfieldcs2 averages K/R 0.80 and ADR 81.8; the rating across the 300 rated matches is 1.15. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 39% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 159 of 300 matches the rating was 1.10 or higher (53%), in 78 it was below 0.90. In 213 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: September 2026 at 1.18. byfieldcs2 loses the most ELO on Mirage (−171 ELO, win rate 49%). Things go best on Ancient (+400 ELO, win rate 57%). Improved over the last three months: K/R +0.05. Unchanged in recent months: Rating at 1.16, ADR at 83.5, Headshots at 39%, Win rate at 52%, ELO at 2,913. Last 30 days: 58 matches, win rate 55%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.