bychok_

Japan
Streamer
403 matches tracked 42 matches in 30 days

How does bychok_ play?

Rating 0.93 (from 241 matches) K/R 0.66 ADR 76.7 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.7
Knife kills 6 in 403 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 21x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 75.5, Headshots at 45%, Win rate at 49%
▼ Got worse
ELO −209

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.59
AprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −316 ELO
59 matches · 37% win rate
In match 3 of the day −282 ELO
67 matches · 40% win rate
On Saturdays −362 ELO, win rate 40%

bychok_ loses the most ELO on Dust 2: −316 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 37 · Ancient
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient101
54% better than 57%
0.71 better than 32%
82.7 better than 55%
1.03 better than 47%
54% of 181 duels better than 64%
38% of 24 situations right on the average
Mirage72
42% better than 16%
0.61 better than 4%
71.1 better than 8%
0.84 better than 3%
44% of 170 duels better than 13%
31% of 29 situations better than 28%
Anubis71
56% better than 63%
0.68 better than 17%
81.1 better than 51%
0.94 better than 15%
45% of 139 duels better than 15%
29% of 24 situations better than 29%
Dust 259
37% better than 8%
0.59 better than 2%
67.3 better than 2%
0.89 better than 7%
36% of 102 duels better than 2%
24% of 17 situations better than 16%
Nuke58
50% better than 32%
0.71 better than 29%
80.0 better than 36%
0.98 better than 28%
45% of 93 duels better than 13%
41% of 17 situations better than 52%
Inferno24
42% better than 15%
0.59 better than 1%
69.7 better than 3%
0.83 better than 1%
43% of 63 duels better than 8%
44% of 9 situations better than 70%
Overpass13
54% -
0.64 -
77.9 -
1.00-
60% of 5 duels -
-
Cache5
60% -
0.63 -
73.7 -
0.85-
60% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bychok_ plays

Across 403 matches bychok_ averages K/R 0.66 and ADR 76.7; the rating across the 241 rated matches is 0.93. Biggest strength: Utility damage per round at 5.1, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 45% headshots. The strongest map is Anubis with a 56% win rate in 71 matches. In 69 of 241 matches the rating was 1.10 or higher (29%), in 118 it was below 0.90. In 167 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. bychok_ loses the most ELO on Dust 2 (−316 ELO, win rate 37%). Things go best on Anubis (+286 ELO, win rate 56%). Match no. 4 of the day goes best: 55% win rate, +131 ELO. Got weaker: ELO −209. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 75.5, Headshots at 45%, Win rate at 49%. Last 30 days: 42 matches, win rate 45%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.