buitreman

UY
Streamer
430 matches tracked 75 matches in 30 days Follow on Twitch

How does buitreman play?

Rating 0.88 (from 158 matches) K/R 0.65 ADR 68.0 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 2
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 4% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 26% very weak below 0.75 29%
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 24%
Opening duels won 49%+1 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 20%0 pp level
Clutch kills per match 1.9+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%+1 pp better than 68%
AWP share of kills 10%−1 pp better than 53%
K/D 0.93+0.02 better than 69%
Pistol kills per match 2.4
Knife kills 3 in 430 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−1.4 pp better than 25%
Rounds with 3K 2.5%−0.9 pp better than 23%
MVPs per match 1.8−0.2 better than 41%
4Ks and aces 23x 4K, 0 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+3 pp better than 73%
Utility damage per round 4.1+0.7 better than 64%
Enemies flashed per round 0.58+0.36 better than 97%
Rounds with a death 69%−5 pp better than 94%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.06, ADR −6.8, ELO −337

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.62 (at the start 0.68).

Patterns

From the last 430 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −346 ELO
92 matches · 42% wins
On Dust 2 −249 ELO
101 matches · 40% wins
On Thursdays −234 ELO, win rate 39%

buitreman loses the most ELO in match 2 of the day: −346 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
40% better than 19%
0.70 better than 65%
73.3 better than 43%
0.94 level
50% of 399 duels better than 68%
41% of 68 situations better than 66%
Mirage86
48% level
0.59 better than 21%
62.9 better than 9%
0.86 better than 34%
46% of 206 duels level
41% of 61 situations better than 64%
Anubis74
46% better than 42%
0.63 better than 33%
65.0 better than 11%
0.82 better than 19%
46% of 202 duels better than 44%
37% of 54 situations better than 48%
Inferno70
54% better than 68%
0.64 better than 40%
69.6 better than 27%
0.93 better than 37%
46% of 214 duels better than 44%
19% of 36 situations better than 13%
Cache39
38% -
0.61 -
65.0 -
0.73-
44% of 141 duels -
22% of 23 situations -
Ancient31
55% better than 69%
0.63 better than 42%
65.7 better than 20%
0.89-
49% of 43 duels better than 73%
46% of 24 situations better than 74%
Nuke22
68% better than 89%
0.76 better than 79%
77.5 level
0.97-
54% of 89 duels better than 81%
47% of 15 situations better than 73%
Vertigo6
50% -
0.63 -
67.8 -
0.95-
60% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How buitreman plays

Across 430 matches buitreman averages K/R 0.65 and ADR 68.0; the rating across the 158 rated matches is 0.88. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 94% of players on level 2. Most room to improve: Damage per round (ADR) at 68.0. That is better than only 20% of players on level 2. On average 14.1 kills per match, 42% of them headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 32 of 158 matches the rating was 1.10 or higher (20%), in 87 it was below 0.90. In 205 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: October 2026 at 0.90. buitreman loses the most ELO in match 2 of the day (−346 ELO, win rate 42%). Things go best from match 5 of the day (+295 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, ADR −6.8, ELO −337. Unchanged in recent months: Win rate at 47%. Last 30 days: 75 matches, win rate 41%, ELO balance −277.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.