budzyn_xd

Western Sahara
Player
623 matches tracked 152 matches in 30 days
ELO ▲ 111
2,103
30-day peak: 2,177
Rank EU
#179,918
Western Sahara #145 in Western Sahara

How does budzyn_xd play?

Rating 1.04 (from 462 matches) K/R 0.78 ADR 83.9 from 623 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 462 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.7
Knife kills 29 in 623 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 45x 4K, 4 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.06, Rating −0.13, ADR −5.7, Win rate −3 pp, ELO −213

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 623 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −359 ELO
170 matches · 44% win rate
In match 4 of the day −315 ELO
84 matches · 40% win rate
On Tuesdays −346 ELO, win rate 41%

budzyn_xd loses the most ELO on Dust 2: −359 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Longest win streak: 11 wins in a row · Ancient
  3. Recorded match no. 500 · Anubis
  4. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 623 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage210
53% better than 59%
0.78 better than 71%
85.0 better than 72%
1.05 better than 59%
50% of 792 duels better than 43%
32% of 103 situations better than 31%
Dust 2170
44% better than 25%
0.80 better than 78%
85.4 better than 75%
1.05 better than 56%
49% of 567 duels better than 38%
37% of 60 situations better than 47%
Ancient99
47% better than 33%
0.79 better than 73%
84.2 better than 66%
1.06 better than 61%
49% of 391 duels better than 37%
33% of 52 situations better than 41%
Nuke77
58% better than 58%
0.79 better than 64%
85.0 better than 61%
1.10 better than 64%
51% of 305 duels better than 39%
41% of 32 situations better than 52%
Anubis24
38% better than 10%
0.66 better than 15%
70.7 better than 7%
0.88 better than 8%
40% of 99 duels better than 5%
38% of 8 situations right on the average
Cache21
38% -
0.72 -
81.3 -
0.85-
49% of 74 duels -
33% of 3 situations -
Inferno12
25% -
0.57 -
64.3 -
0.78-
29% of 28 duels -
83% of 6 situations -
Overpass9
44% -
0.70 -
84.1 -
0.90-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How budzyn_xd plays

Across 623 matches budzyn_xd averages K/R 0.78 and ADR 83.9; the rating across the 462 rated matches is 1.04. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 53% headshots. The strongest map is Nuke with a 58% win rate in 77 matches. In 190 of 462 matches the rating was 1.10 or higher (41%), in 179 it was below 0.90. In 319 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. budzyn_xd loses the most ELO on Dust 2 (−359 ELO, win rate 44%). Things go best on Mirage (+545 ELO, win rate 53%). Got weaker: K/R −0.06, Rating −0.13, ADR −5.7, Win rate −3 pp, ELO −213. Unchanged in recent months: Headshots at 53%. Last 30 days: 152 matches, win rate 51%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.