brzooza01

Poland
Player
150 matches tracked 25 matches in 30 days
ELO ▼ 112
1,486
30-day peak: 1,692
Rank EU
#618,349
Poland #40,053 in Poland

How does brzooza01 play?

Rating 1.01 (from 70 matches) K/R 0.74 ADR 82.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.98).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.1
Knife kills 3 in 150 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 53%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 2x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so slightly above the average (36%).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp, ELO +259
= Stayed the same
K/R at 0.72, ADR at 81.2, Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.79. Last 3 months: 0.72 (at the start 0.75). Just above the average (0.71).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
29 matches · 38% win rate
From match 5 of the day −100 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 −40 ELO, win rate 42%

brzooza01 loses the most ELO on Dust 2: −100 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 41 · Nuke

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
38% better than 12%
0.67 better than 27%
78.6 better than 46%
0.87-
57% of 42 duels better than 87%
43% of 7 situations better than 64%
Mirage25
40% better than 19%
0.75 better than 69%
83.7 better than 77%
1.07-
59% of 41 duels better than 92%
22% of 9 situations better than 13%
Ancient24
54% better than 65%
0.74 better than 60%
81.0 better than 56%
1.12-
52% of 48 duels better than 62%
45% of 11 situations better than 68%
Inferno22
55% better than 64%
0.75 better than 70%
79.8 better than 55%
0.92-
47% of 47 duels better than 34%
71% of 7 situations better than 98%
Nuke22
77% better than 97%
0.82 better than 83%
89.8 better than 88%
1.17-
53% of 34 duels better than 65%
38% of 8 situations right on the average
Anubis15
53% right on the average
0.75 better than 69%
86.9 better than 87%
1.02-
54% of 41 duels better than 68%
0% of 5 situations better than 1%
Cache10
30% -
0.64 -
81.1 -
0.83-
40% of 15 duels -
75% of 4 situations -
Overpass3
67% -
0.89 -
91.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How brzooza01 plays

Across 150 matches brzooza01 averages K/R 0.74 and ADR 82.9; the rating across the 70 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Nuke with a 77% win rate in 22 matches. In 26 of 70 matches the rating was 1.10 or higher (37%), in 28 it was below 0.90. In 33 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. brzooza01 loses the most ELO on Dust 2 (−100 ELO, win rate 38%). Things go best on Nuke (+245 ELO, win rate 77%). Match no. 3 of the day goes best: 58% win rate, +101 ELO. Improved over the last three months: Headshots +3 pp, ELO +259. Unchanged in recent months: K/R at 0.72, ADR at 81.2, Win rate at 45%. Last 30 days: 25 matches, win rate 44%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.