bryler

USA
Streamer Player
333 matches tracked 32 matches in 30 days
ELO ▲ 20
2,657
30-day peak: 2,791
Rank NA ▼ 202 places
#929
USA #481 in USA
30 days · prev. #727 · best #720

How does bryler play?

Rating 1.02 (from 242 matches) K/R 0.73 ADR 81.7 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.6
Knife kills 36 in 333 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 25x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 7.7+3.6 · Ø 4.1 better than 98%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Win rate +7 pp, ELO +207
= Stayed the same
K/R at 0.73, ADR at 81.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −35 ELO
33 matches · 42% win rate
On Dust 2 −2 ELO
39 matches · 51% win rate
With AstrayHito on the team no ELO value
54 matches · 37% win rate

bryler loses the most ELO on Nuke: −35 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.07 · Ancient
  3. Longest win streak: 9 wins in a row · Anubis
  4. Most kills in a match: 50 · Nuke

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% better than 47%
0.71 better than 32%
77.5 better than 31%
0.95 better than 19%
46% of 215 duels better than 19%
32% of 50 situations better than 28%
Ancient64
48% better than 34%
0.70 better than 24%
79.0 better than 31%
0.99 better than 31%
45% of 141 duels better than 14%
44% of 32 situations better than 67%
Anubis61
57% better than 66%
0.72 better than 36%
82.0 better than 53%
1.02 better than 41%
49% of 259 duels better than 31%
32% of 38 situations better than 30%
Inferno40
60% better than 58%
0.76 better than 49%
85.2 better than 54%
1.08 better than 46%
53% of 154 duels better than 37%
53% of 19 situations better than 81%
Dust 239
51% better than 43%
0.77 better than 61%
85.3 better than 69%
1.07 better than 57%
55% of 109 duels better than 67%
29% of 14 situations better than 24%
Nuke33
42% better than 14%
0.82 better than 73%
90.0 better than 82%
1.11 better than 63%
52% of 109 duels better than 47%
43% of 21 situations better than 58%
Cache11
55% -
0.70 -
80.8 -
1.00-
52% of 31 duels -
0% of 2 situations -
Overpass9
33% -
0.73 -
75.1 -
0.76-
29% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bryler plays

Across 333 matches bryler averages K/R 0.73 and ADR 81.7; the rating across the 242 rated matches is 1.02. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Inferno with a 60% win rate in 40 matches. In 94 of 242 matches the rating was 1.10 or higher (39%), in 90 it was below 0.90. In 124 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. bryler loses the most ELO on Nuke (−35 ELO, win rate 42%). Things go best in match 2 of the day (+236 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +236 ELO. Improved over the last three months: Rating +0.07, Win rate +7 pp, ELO +207. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.1. Last 30 days: 32 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.