broski_i

USA
Player

306 followers 1 stream in 30 days 1 avg. viewers last live on Oct 24, 2026

153 matches tracked

How does broski_i play?

Rating 1.05 (from 57 matches) K/R 0.78 ADR 80.9 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 57 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 96%
AWP share of kills 2% no comparison
K/D 1.10+0.10 · Ø 1.00 better than 86%
Pistol kills per match 3.3
Knife kills 1 in 153 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 9.4% no comparison
3K rounds 4.7% no comparison
MVPs per match 2.6+0.3 · Ø 2.3 better than 88%
4Ks and aces 1x 4K, 0 aces in 3 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 17% no comparison
Utility damage per round 0.9 no comparison
Enemies flashed per round 0.68 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 8 average
Whether broski_i is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 101 before.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: June 2026 with 0.84.

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −3 ELO
21 matches · 43% win rate
From match 5 of the day +28 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −29 ELO, win rate 48%

broski_i loses the most ELO on Ancient: −3 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 48 · Overpass

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
55% better than 65%
0.80 better than 81%
84.0 better than 72%
1.15 better than 88%
51% of 94 duels right on the average
59% of 17 situations better than 93%
Dust 233
67% better than 94%
0.81 better than 88%
85.9 better than 82%
1.07 better than 74%
42% of 60 duels better than 11%
33% of 12 situations better than 38%
Ancient21
43% better than 25%
0.72 right on the average
76.1 better than 31%
0.98-
49% of 39 duels better than 40%
88% of 8 situations better than 99%
Anubis18
56% better than 65%
0.79 better than 84%
90.2 better than 91%
0.83-
50% of 30 duels better than 45%
0% of 1 situations better than 1%
Cache6
33% -
0.56 -
71.7 -
0.97-
43% of 7 duels -
-
Overpass6
33% -
0.87 -
78.2 -
0.69-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How broski_i plays

Across 153 matches broski_i averages K/R 0.78 and ADR 80.9; the rating across the 57 rated matches is 1.05. Biggest strength: Headshot rate at 59%, better than 96% of level 8 players. Averages 16.7 kills per match with 59% headshots. The strongest map is Dust 2 with a 67% win rate in 33 matches. In 25 of 57 matches the rating was 1.10 or higher (44%), in 25 it was below 0.90. In 3 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. broski_i loses the most ELO on Ancient (−3 ELO, win rate 43%). Things go best in match 1 of the day (+408 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +408 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.