branuel

Brazil
Streamer

37,413 followers 11 streams in 30 days 245 avg. viewers last live on Oct 20, 2026

381 matches tracked 80 matches in 30 days
ELO ▲ 235
3,055
30-day peak: 3,128
Rank SA ▼ 19 places
#151
Brazil #111 in Brazil
30 days · prev. #132 · best #106

How does branuel play?

Rating 1.03 (from 267 matches) K/R 0.76 ADR 83.5 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 267 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.0−0.5 · Ø 1.5 better than 3%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.9
Knife kills 6 in 381 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 56x 4K, 4 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.20, ADR +4.4, ELO +99
= Stayed the same
K/R at 0.77
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −169 ELO
38 matches · 42% win rate
On Ancient −155 ELO
27 matches · 37% win rate
In match 3 of the day −85 ELO
61 matches · 46% win rate

branuel loses the most ELO on Anubis: −169 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 3.53 · Mirage
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 52 · Mirage

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage248
57% better than 60%
0.77 better than 54%
85.6 better than 66%
1.06 better than 48%
47% of 1,059 duels better than 19%
38% of 73 situations better than 47%
Anubis38
42% better than 11%
0.71 better than 28%
79.1 better than 35%
0.94 better than 14%
48% of 200 duels better than 25%
67% of 9 situations better than 96%
Nuke37
62% better than 63%
0.84 better than 79%
86.9 better than 71%
1.19 better than 79%
62% of 117 duels better than 87%
44% of 9 situations better than 61%
Ancient27
37% better than 5%
0.66 better than 9%
73.8 better than 11%
0.83 better than 1%
52% of 127 duels better than 47%
15% of 13 situations better than 5%
Dust 213
77% -
0.75 -
82.9 -
0.33-
50% of 6 duels -
-
Inferno8
13% -
0.66 -
69.3 -
0.81-
50% of 10 duels -
0% of 2 situations -
Cache6
33% -
0.68 -
79.4 -
0.88-
50% of 28 duels -
0% of 2 situations -
Overpass4
75% -
0.68 -
68.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How branuel plays

Across 381 matches branuel averages K/R 0.76 and ADR 83.5; the rating across the 267 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 77% win rate in 13 matches. In 110 of 267 matches the rating was 1.10 or higher (41%), in 103 it was below 0.90. In 212 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. branuel loses the most ELO on Anubis (−169 ELO, win rate 42%). Things go best on Mirage (+655 ELO, win rate 57%). Match no. 2 of the day goes best: 62% win rate, +418 ELO. Improved over the last three months: Rating +0.20, ADR +4.4, ELO +99. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.77. Last 30 days: 80 matches, win rate 55%, net ELO +235.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.