BoudWar

France
Player
60 matches tracked

How does BoudWar play?

Rating 1.06 K/R 0.78 ADR 85.5 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
EntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Strength
Last one alive

71% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 71%+32 pp · Ø 39% better than 99%
Clutch 1v2 won 38%+18 pp · Ø 20% better than 99%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.06+0.06 · Ø 1.00 better than 57%
Pistol kills per match 3.0
Knife kills 1 in 60 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 74%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 88%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 5x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.1+3.0 · Ø 4.1 better than 95%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Win rate +9 pp, ELO +257
= Stayed the same
ADR at 87.4
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −34 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
69% -
0.77 -
84.7 -
1.02-
49% of 75 duels -
100% of 1 situations -
Dust 212
58% -
0.74 -
85.1 -
1.03-
56% of 57 duels -
67% of 6 situations -
Ancient10
40% -
0.86 -
90.6 -
1.15-
48% of 50 duels -
25% of 4 situations -
Anubis9
67% -
0.79 -
89.5 -
1.10-
52% of 65 duels -
71% of 7 situations -
Nuke7
43% -
0.79 -
80.7 -
1.06-
49% of 49 duels -
50% of 4 situations -
Cache5
40% -
0.67 -
75.0 -
0.94-
37% of 27 duels -
-
Inferno4
75% -
0.89 -
91.3 -
1.20-
55% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BoudWar plays

Across 60 matches BoudWar averages K/R 0.78, ADR 85.5 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 71%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 53% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 28 of 60 matches the rating was 1.10 or higher (47%), in 17 it was below 0.90. In 31 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. Improved over the last three months: K/R +0.05, Rating +0.07, Win rate +9 pp, ELO +257. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 87.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.