botman_cs

Denmark
Player
275 matches tracked 38 matches in 30 days
ELO ▲ 153
3,792
30-day peak: 3,792
Rank EU ▲ 14 places
#361
Denmark #9 in Denmark
30 days · prev. #375 · best #318

How does botman_cs play?

Rating 1.21 (from 185 matches) K/R 0.83 ADR 89.9 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

3,500+ ELO

Compared with 1,210 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 24%
Opening duels won 56%+3 pp · Ø 53% better than 60%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 28%
Clutch 1v2 won 25%+2 pp · Ø 23% better than 64%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so clearly above the average (1.11).

Headshot rate 50%−4 pp · Ø 54% better than 29%
AWP share of kills 0%−13 pp · Ø 13% better than 1%
K/D 1.27+0.16 · Ø 1.11 better than 80%
Pistol kills per match 2.9
Knife kills 1 in 275 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (14.2%).

2K rounds 16.4%+2.2 pp · Ø 14.2% better than 85%
3K rounds 5.1%+0.5 pp · Ø 4.6% better than 62%
MVPs per match 3.0+0.5 · Ø 2.5 better than 83%
4Ks and aces 28x 4K, 1 ace in 144 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 84%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 84%
Enemies flashed per round 0.30−0.04 · Ø 0.34 better than 34%
Deaths per round 66%−5 pp · Ø 71% better than 82%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.13, ADR +5.0, Win rate +5 pp, ELO +392
= Stayed the same
K/R at 0.83, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.83 (at the start 0.81). Slightly above the average (0.78).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
26 matches · 58% win rate
In match 4 of the day −19 ELO
28 matches · 57% win rate
On Wednesdays −10 ELO, win rate 51%

botman_cs loses the most ELO on Inferno: −53 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.47 · Inferno
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
64% better than 69%
0.86 better than 78%
92.9 better than 81%
1.26 better than 86%
60% of 172 duels better than 80%
39% of 23 situations better than 48%
Nuke62
74% better than 95%
0.84 better than 86%
90.0 better than 88%
1.20 better than 89%
52% of 168 duels right on the average
42% of 33 situations better than 56%
Cache45
58% -
0.81 -
88.1 -
1.18-
56% of 152 duels -
35% of 26 situations -
Anubis34
53% better than 37%
0.80 better than 53%
88.3 better than 64%
1.14 better than 55%
57% of 68 duels better than 66%
43% of 7 situations better than 59%
Inferno26
58% better than 67%
0.83 better than 81%
91.4 better than 84%
1.23 better than 86%
58% of 74 duels better than 76%
21% of 14 situations better than 13%
Mirage10
50% -
0.78 -
81.7 -
1.15-
50% of 14 duels -
50% of 4 situations -
Dust 29
44% -
0.75 -
80.4 -
1.39-
69% of 13 duels -
0% of 1 situations -
Vertigo7
71% -
0.90 -
93.5 -
1.31-
53% of 19 duels -
50% of 4 situations -
Overpass6
67% -
0.81 -
88.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How botman_cs plays

Across 275 matches botman_cs averages K/R 0.83 and ADR 89.9; the rating across the 185 rated matches is 1.21. Biggest strength: Utility hit rate at 39%, better than 84% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 10%, better than only 24% of level 10 · 3,500+ ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Nuke with a 74% win rate in 62 matches. In 113 of 185 matches the rating was 1.10 or higher (61%), in 33 it was below 0.90. In 144 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. botman_cs loses the most ELO on Inferno (−53 ELO, win rate 58%). Things go best on Nuke (+418 ELO, win rate 74%). Match no. 2 of the day goes best: 70% win rate, +257 ELO. Improved over the last three months: Rating +0.13, ADR +5.0, Win rate +5 pp, ELO +392. Unchanged in recent months: K/R at 0.83, Headshots at 50%. Last 30 days: 38 matches, win rate 68%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.