bonki2k

Germany
Streamer
232 matches tracked 28 matches in 30 days
ELO ▲ 5
2,559
30-day peak: 2,629
Rank EU
#42,962
Germany #1,056 in Germany

How does bonki2k play?

Rating 1.18 (from 87 matches) K/R 0.86 ADR 90.8 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 87 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 37% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 67%+55 pp · Ø 12% better than 99%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 2.8
Knife kills 6 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 10x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether bonki2k is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 33 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 1.12.

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −149 ELO
50 matches · 60% win rate
In match 2 of the day ±0 ELO
57 matches · 47% win rate
Between 0:00 and 6:00 +81 ELO, win rate 48%
On Wednesdays −123 ELO, win rate 45%

bonki2k loses the most ELO on Ancient: −149 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.98 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
55% better than 57%
0.87 better than 92%
95.1 better than 94%
1.21 better than 89%
65% of 139 duels better than 97%
43% of 14 situations better than 64%
Ancient50
60% better than 74%
0.88 better than 93%
91.9 better than 88%
1.21 better than 90%
59% of 92 duels better than 83%
62% of 13 situations better than 93%
Anubis35
46% better than 27%
0.84 better than 87%
89.3 better than 85%
1.09 better than 64%
54% of 78 duels better than 61%
33% of 9 situations better than 35%
Mirage32
63% better than 86%
0.86 better than 89%
86.3 better than 73%
1.30-
62% of 60 duels better than 94%
43% of 7 situations better than 63%
Overpass17
59% -
0.88 -
93.5 -
1.16-
65% of 23 duels -
67% of 3 situations -
Cache9
33% -
0.69 -
73.7 -
0.95-
42% of 36 duels -
29% of 7 situations -
Inferno7
71% -
0.86 -
90.2 -
1.42-
62% of 13 duels -
-
Train4
75% -
0.90 -
91.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How bonki2k plays

Across 232 matches bonki2k averages K/R 0.86 and ADR 90.8; the rating across the 87 rated matches is 1.18. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 59% headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 49 of 87 matches the rating was 1.10 or higher (56%), in 20 it was below 0.90. In 33 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.22. bonki2k loses the most ELO on Ancient (−149 ELO, win rate 60%). Things go best on Mirage (+169 ELO, win rate 63%). Match no. 4 of the day goes best: 68% win rate, +122 ELO. Last 30 days: 28 matches, win rate 50%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.