bon1toy

Russia
Player
237 matches tracked
ELO
3,280
Peak across recorded matches: 3,584
Rank EU ▼ 266 places
#2,553
Russia #727 in Russia
30 days · prev. #2,287 · best #2,287

How does bon1toy play?

Rating 1.14 (from 209 matches) K/R 0.81 ADR 88.0 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 209 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 20%−20 pp · Ø 40% better than 1%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 2%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.07).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.19+0.12 · Ø 1.07 better than 80%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 15%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 8x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.5−0.3 · Ø 3.8 better than 39%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.32, ADR −9.8, Win rate −7 pp, ELO −120

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.73 (at the start 0.84). Just below the average (0.75).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
79 matches · 56% win rate
In match 3 of the day −78 ELO
35 matches · 49% win rate
On Sundays −218 ELO, win rate 49%

bon1toy loses the most ELO on Dust 2: −102 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.45 · Mirage
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
57% better than 60%
0.85 better than 84%
92.4 better than 89%
1.17 better than 80%
58% of 369 duels better than 80%
33% of 57 situations better than 33%
Dust 279
56% better than 54%
0.78 better than 58%
84.0 better than 59%
1.14 better than 69%
51% of 182 duels better than 41%
34% of 38 situations better than 38%
Ancient19
58% better than 58%
0.75 better than 45%
85.0 better than 64%
1.06 right on the average
56% of 66 duels better than 70%
50% of 8 situations better than 79%
Anubis15
60% better than 66%
0.81 better than 75%
86.9 better than 75%
1.21-
56% of 48 duels better than 69%
10% of 10 situations better than 3%
Cache12
67% -
0.82 -
92.4 -
1.14-
53% of 55 duels -
40% of 5 situations -
Inferno5
40% -
0.71 -
88.7 -
1.07-
20% of 5 duels -
50% of 2 situations -
Nuke5
60% -
0.55 -
58.2 -
0.80-
41% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bon1toy plays

Across 237 matches bon1toy averages K/R 0.81 and ADR 88.0; the rating across the 209 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 88.0, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 112 of 209 matches the rating was 1.10 or higher (54%), in 58 it was below 0.90. In 31 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.33. bon1toy loses the most ELO on Dust 2 (−102 ELO, win rate 56%). Things go best in match 4 of the day (+150 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +150 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.32, ADR −9.8, Win rate −7 pp, ELO −120. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.