bombichkaa

Bulgaria
Streamer Player

1,098 followers 4 streams in 30 days 5 avg. viewers last live on Oct 22, 2026

469 matches tracked 60 matches in 30 days

How does bombichkaa play?

Rating 1.04 (from 401 matches) K/R 0.74 ADR 79.8 from 469 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 395 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

71% headshots and so well above the average (51%).

Headshot rate 71%+20 pp · Ø 51% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 3.2 from the last 461
Knife kills 10 in 461 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.6%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 52x 4K, 7 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 80.7, Headshots at 71%, Win rate at 50%
▼ Got worse
ELO −249

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.73). Right on the average (0.75).

Patterns

From the last 461 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −303 ELO
73 matches · 45% win rate
In match 2 of the day −238 ELO
85 matches · 42% win rate
On Fridays −244 ELO, win rate 43%

bombichkaa loses the most ELO in match 3 of the day: −303 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.29 · Inferno
  3. Most kills in a match: 67 · Cache

Maps in detail

from the last 461 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
51% better than 43%
0.75 right on the average
81.5 right on the average
1.04 better than 47%
52% of 682 duels right on the average
40% of 83 situations better than 56%
Dust 295
48% better than 34%
0.73 better than 43%
76.7 better than 25%
1.02 better than 41%
50% of 319 duels better than 40%
42% of 55 situations better than 58%
Ancient72
56% better than 61%
0.78 better than 63%
82.8 better than 52%
1.09 better than 65%
56% of 339 duels better than 73%
33% of 40 situations better than 39%
Anubis58
48% better than 32%
0.74 better than 43%
79.7 better than 37%
1.05 right on the average
50% of 295 duels better than 38%
50% of 26 situations better than 77%
Inferno53
47% better than 19%
0.69 better than 14%
76.1 better than 15%
0.99 better than 19%
51% of 207 duels better than 32%
38% of 16 situations better than 47%
Cache13
69% -
0.88 -
90.0 -
1.21-
55% of 74 duels -
45% of 11 situations -
Nuke4
0% -
0.45 -
57.9 -
0.60-
25% of 28 duels -
40% of 5 situations -
Overpass4
50% -
0.66 -
75.9 -
1.36-
83% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bombichkaa plays

Across 469 matches bombichkaa averages K/R 0.74 and ADR 79.8; the rating across the 401 rated matches is 1.04. Biggest strength: Headshot rate at 71%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 71% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 160 of 395 matches the rating was 1.10 or higher (41%), in 136 it was below 0.90. In 268 matches with detailed stats: 52 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. bombichkaa loses the most ELO in match 3 of the day (−303 ELO, win rate 45%). Things go best in match 4 of the day (+290 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +290 ELO. Got weaker: ELO −249. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.7, Headshots at 71%, Win rate at 50%. Last 30 days: 60 matches, win rate 45%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.