bombata88a

Bulgaria
Streamer

242 followers 12 streams in 30 days 1 avg. viewers last live on Oct 22, 2026

472 matches tracked 71 matches in 30 days

How does bombata88a play?

Rating 0.97 (from 330 matches) K/R 0.72 ADR 78.2 from 472 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 324 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.6 from the last 464
Knife kills 5 in 464 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 2 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp, ELO +848
= Stayed the same
Rating at 0.96, Headshots at 62%
▼ Got worse
K/R −0.08, ADR −7.1

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 464 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −409 ELO
49 matches · 37% win rate
On Anubis −211 ELO
71 matches · 42% win rate
On Saturdays −163 ELO, win rate 42%

bombata88a loses the most ELO in match 4 of the day: −409 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 464 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
58% better than 72%
0.71 better than 34%
76.1 better than 25%
0.95 better than 20%
51% of 348 duels right on the average
48% of 48 situations better than 77%
Mirage120
50% better than 42%
0.69 better than 25%
77.0 better than 27%
0.92 better than 14%
47% of 392 duels better than 25%
44% of 32 situations better than 69%
Anubis71
42% better than 18%
0.76 better than 56%
81.9 better than 52%
1.01 better than 40%
49% of 243 duels better than 36%
30% of 30 situations better than 30%
Ancient68
47% better than 32%
0.75 right on the average
78.8 better than 35%
1.02 better than 46%
45% of 199 duels better than 16%
54% of 24 situations better than 85%
Cache32
50% -
0.70 -
76.0 -
1.01-
40% of 62 duels -
40% of 15 situations -
Inferno31
61% better than 71%
0.81 better than 74%
85.4 better than 65%
1.14 better than 72%
48% of 87 duels better than 21%
44% of 9 situations better than 65%
Nuke13
54% -
0.79 -
84.0 -
1.09-
68% of 25 duels -
0% of 3 situations -
Overpass5
40% -
0.88 -
91.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How bombata88a plays

Across 472 matches bombata88a averages K/R 0.72 and ADR 78.2; the rating across the 330 rated matches is 0.97. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 62% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 101 of 324 matches the rating was 1.10 or higher (31%), in 150 it was below 0.90. In 215 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. bombata88a loses the most ELO in match 4 of the day (−409 ELO, win rate 37%). Things go best on Dust 2 (+437 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +269 ELO. Improved over the last three months: Win rate +10 pp, ELO +848. Got weaker: K/R −0.08, ADR −7.1. Unchanged in recent months: Rating at 0.96, Headshots at 62%. Last 30 days: 71 matches, win rate 54%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.