bluma_
How does bluma_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 696 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average37% headshots and so well below the average (44%).
Impact
Average1.7 MVPs per match and so well below the average (2.2).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.24).
Progress
One value per month, dashed line is the level 5 averageAug 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: December 2025 with 0.72. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99.
Damage per round (ADR)
Best month: February 2026 with 80.1. Last 3 months: 80.1 (at the start 78.9). Just above the average (78.9).
Share of headshot kills
Best month: February 2026 with 44%. Last 3 months: 33% (at the start 39%). Well below the average (44%).
Matches won (win rate)
Best month: December 2025 with 69%. Last 3 months: 46% (at the start 63%). Clearly below the average (51%).
Best month: February 2026 with 1,318. Last 3 months: 1,117 (at the start 1,267).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bluma_ loses the most ELO on Dust 2: −319 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.31 · Mirage
- Recorded match no. 100 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How bluma_ plays
Across 151 matches bluma_ averages K/R 0.66 and ADR 74.6; the rating across the 50 rated matches is 0.95. Most room to improve: Opening duels won at 43%, better than only 11% of level 5 players. Averages 14.1 kills per match with 37% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 14 of 50 matches the rating was 1.10 or higher (28%), in 24 it was below 0.90. In 34 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. bluma_ loses the most ELO on Dust 2 (−319 ELO, win rate 37%). Things go best in match 3 of the day (+134 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +134 ELO. Got weaker: Headshots −6 pp, Win rate −17 pp, ELO −150. Unchanged in recent months: K/R at 0.70, ADR at 80.1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.