blammo_de

USA
Streamer Player

124 followers 8 streams in 30 days 8 avg. viewers last live on Oct 21, 2026

161 matches tracked

How does blammo_de play?

Rating 1.06 (from 44 matches) K/R 0.76 ADR 84.6 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 44 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.1%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 93%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 6x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.22, Win rate +14 pp, ELO +269
= Stayed the same
ADR at 86.2
▼ Got worse
Headshots −4 pp

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −147 ELO
20 matches · 25% win rate
On Fridays −187 ELO, win rate 42%

blammo_de loses the most ELO in match 4 of the day: −147 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Cache
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke
  4. Most kills in a match: 41 · Nuke

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 79%
0.79 better than 79%
87.0 better than 83%
1.21 better than 95%
58% of 67 duels better than 87%
50% of 6 situations better than 81%
Nuke24
58% better than 61%
0.73 better than 38%
81.6 better than 49%
0.71-
29% of 21 duels better than 1%
50% of 2 situations better than 76%
Anubis18
50% right on the average
0.73 better than 55%
82.9 better than 66%
0.90-
44% of 16 duels better than 16%
0% of 4 situations better than 1%
Dust 217
41% better than 20%
0.71 better than 43%
84.3 better than 72%
1.04-
69% of 13 duels better than 99%
67% of 3 situations better than 97%
Ancient16
50% right on the average
0.73 better than 48%
81.0 better than 51%
1.03-
67% of 18 duels better than 99%
40% of 5 situations better than 56%
Cache14
64% -
0.80 -
87.1 -
1.31-
60% of 20 duels -
60% of 5 situations -
Inferno14
29% -
0.78 -
83.7 -
0.86-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How blammo_de plays

Across 161 matches blammo_de averages K/R 0.76 and ADR 84.6; the rating across the 44 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 8 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 19 of 44 matches the rating was 1.10 or higher (43%), in 17 it was below 0.90. In 31 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. blammo_de loses the most ELO in match 4 of the day (−147 ELO, win rate 25%). Things go best on Mirage (+158 ELO, win rate 59%). Match no. 1 of the day goes best: 63% win rate, +157 ELO. Improved over the last three months: K/R +0.06, Rating +0.22, Win rate +14 pp, ELO +269. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 86.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.