BittowneR

Zimbabwe
Premium Streamer
256 matches tracked

How does BittowneR play?

Rating 0.88 (from 108 matches) K/R 0.73 ADR 71.2 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 44%−5 pp · Ø 49% better than 12%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 29%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 10%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.97).

Headshot rate 40%−4 pp · Ø 44% better than 31%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.84−0.13 · Ø 0.97 better than 10%
Pistol kills per match 2.3
Knife kills 7 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (12.9%).

2K rounds 10.9%−2.0 pp · Ø 12.9% better than 11%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 31%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 9x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 86% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.4+0.6 · Ø 3.8 better than 66%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 86%+13 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.17, Headshots +15 pp
= Stayed the same
K/R at 0.70, ADR at 71.1
▼ Got worse
Win rate −14 pp, ELO −539

Aug to Sep 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.71).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −198 ELO
44 matches · 41% win rate
On Mirage −194 ELO
33 matches · 39% win rate
On Mondays −146 ELO, win rate 36%

BittowneR loses the most ELO in match 1 of the day: −198 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 1.84 · Cache
  3. Most kills in a match: 45 · Ancient
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
56% better than 73%
0.65 better than 23%
63.9 better than 2%
0.89 better than 20%
47% of 175 duels better than 36%
22% of 27 situations better than 12%
Anubis40
38% better than 14%
0.64 better than 19%
65.6 better than 2%
0.76 better than 1%
41% of 91 duels better than 11%
57% of 7 situations better than 91%
Ancient36
44% better than 27%
0.62 better than 12%
57.6 better than 1%
0.86-
42% of 86 duels better than 15%
20% of 5 situations better than 12%
Inferno34
47% better than 38%
0.61 better than 15%
64.6 better than 4%
0.91 better than 31%
49% of 103 duels right on the average
42% of 12 situations better than 61%
Mirage33
39% better than 18%
0.59 better than 7%
53.2 better than 1%
0.80-
44% of 52 duels better than 22%
75% of 4 situations better than 98%
Cache15
53% -
0.78 -
67.6 -
1.22-
60% of 30 duels -
43% of 7 situations -
Nuke10
30% -
0.54 -
57.3 -
0.69-
46% of 24 duels -
50% of 2 situations -
Overpass4
50% -
0.66 -
68.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BittowneR plays

Across 256 matches BittowneR averages K/R 0.73 and ADR 71.2; the rating across the 108 rated matches is 0.88. Most room to improve: Deaths per round at 86%, better than only 1% of level 5 players. Averages 14.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 56% win rate in 84 matches. In 24 of 108 matches the rating was 1.10 or higher (22%), in 58 it was below 0.90. In 73 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. BittowneR loses the most ELO in match 1 of the day (−198 ELO, win rate 41%). Things go best in match 4 of the day (+139 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +139 ELO. Improved over the last three months: Rating +0.17, Headshots +15 pp. Got weaker: Win rate −14 pp, ELO −539. Unchanged in recent months: K/R at 0.70, ADR at 71.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.