BITI_PLAY

Russia
Moderator Streamer Player Viewer
160 matches tracked 12 matches in 30 days Follow on Twitch

How does BITI_PLAY play?

Rating 1.01 (from 123 matches) K/R 0.71 ADR 78.1 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 8
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 123 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 19%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 28%+8 pp better than 87%
Clutch kills per match 2.2+0.6 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 37%
AWP share of kills 20%+10 pp better than 86%
K/D 1.02+0.02 better than 59%
Pistol kills per match 2.6
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 31%
Rounds with 3K 3.6%−0.3 pp better than 36%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 14x 4K, 7 aces in 113 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 6.9+2.6 better than 94%
Enemies flashed per round 0.42+0.14 better than 84%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.70, Headshots at 45%
▼ Got worse
ADR −4.5, Win rate −5 pp, ELO −133

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.70 (at the start 0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −176 ELO
28 matches · 43% wins
In match 2 of the day −175 ELO
33 matches · 36% wins
On Ancient −151 ELO
24 matches · 38% wins

BITI_PLAY loses the most ELO on Anubis: −176 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 3.24 · Dust 2
  5. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
58% better than 76%
0.83 better than 91%
88.7 better than 88%
1.22 better than 96%
62% of 162 duels better than 96%
33% of 30 situations better than 38%
Mirage30
50% level
0.64 better than 11%
72.9 better than 16%
0.90 better than 14%
55% of 67 duels better than 74%
35% of 17 situations better than 45%
Anubis28
43% better than 23%
0.61 better than 5%
69.3 better than 4%
0.89 better than 12%
46% of 84 duels better than 25%
35% of 17 situations better than 44%
Ancient24
38% better than 9%
0.62 better than 5%
71.5 better than 9%
0.84 better than 4%
39% of 64 duels better than 5%
50% of 12 situations better than 79%
Inferno7
29% -
0.57 -
65.3 -
0.61-
25% of 16 duels -
0% of 1 situations -
Cache4
25% -
0.74 -
75.1 -
1.05-
56% of 9 duels -
0% of 6 situations -
Nuke4
50% -
0.67 -
80.8 -
0.64-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BITI_PLAY plays

Across 160 matches BITI_PLAY averages K/R 0.71 and ADR 78.1; the rating across the 123 rated matches is 1.01. Biggest strength: Utility damage per round at 6.9. That is better than 94% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 19% of players on level 8. On average 15.4 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 58% win rate in 62 matches. In 48 of 123 matches the rating was 1.10 or higher (39%), in 47 it was below 0.90. In 113 matches with detailed stats: 14 4Ks and 7 aces. Best month by rating: October 2026 at 1.19. BITI_PLAY loses the most ELO on Anubis (−176 ELO, win rate 43%). Things go best on Dust 2 (+92 ELO, win rate 58%). Improved over the last three months: Rating +0.08. Got weaker: ADR −4.5, Win rate −5 pp, ELO −133. Unchanged in recent months: K/R at 0.70, Headshots at 45%. Last 30 days: 12 matches, win rate 42%, ELO balance −43.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.