BITI_PLAY
How does BITI_PLAY play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.79. Last 3 months: 0.70 (at the start 0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.19. Last 3 months: 1.01 (at the start 0.93).
Damage per round (ADR)
Best month: October 2026 with 86.2. Last 3 months: 76.9 (at the start 81.4).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 45% (at the start 46%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 47% (at the start 52%).
Best month: August 2026 with 2,094. Last 3 months: 1,716 (at the start 1,849).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
BITI_PLAY loses the most ELO on Anubis: −176 ELO, 43% wins
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Recorded match no. 100 · Dust 2
- Reached level 10 · Dust 2
- Highest rating in a match: 3.24 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How BITI_PLAY plays
Across 160 matches BITI_PLAY averages K/R 0.71 and ADR 78.1; the rating across the 123 rated matches is 1.01. Biggest strength: Utility damage per round at 6.9. That is better than 94% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 19% of players on level 8. On average 15.4 kills per match, 45% of them headshots. The strongest map is Dust 2 with a 58% win rate in 62 matches. In 48 of 123 matches the rating was 1.10 or higher (39%), in 47 it was below 0.90. In 113 matches with detailed stats: 14 4Ks and 7 aces. Best month by rating: October 2026 at 1.19. BITI_PLAY loses the most ELO on Anubis (−176 ELO, win rate 43%). Things go best on Dust 2 (+92 ELO, win rate 58%). Improved over the last three months: Rating +0.08. Got weaker: ADR −4.5, Win rate −5 pp, ELO −133. Unchanged in recent months: K/R at 0.70, Headshots at 45%. Last 30 days: 12 matches, win rate 42%, ELO balance −43.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.