biqueval

Finland
Streamer

16 followers 2 streams in 30 days 4 avg. viewers last live on Oct 26, 2026

On FACEIT since 2019 303 matches tracked 157 matches in 30 days

How does biqueval play?

Rating 1.04 (from 253 matches) K/R 0.76 ADR 82.4 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 253 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,500-2,749 ELO

Compared with 2,511 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 68%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 80%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.03−0.01 · Ø 1.04 better than 39%
Pistol kills per match 2.8
Knife kills 5 in 303 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 63%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 53x 4K, 1 ace in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 74%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 17%
Deaths per round 73%+1 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +13 pp, ELO +364
= Stayed the same
K/R at 0.75, ADR at 82.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −127 ELO
46 matches · 43% win rate
On Nuke −27 ELO
31 matches · 48% win rate
Between 12:00 and 18:00 −238 ELO, win rate 42%
On Sundays −166 ELO, win rate 32%

biqueval loses the most ELO in match 2 of the day: −127 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.37 · Anubis
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
49% better than 36%
0.73 better than 41%
81.5 better than 51%
0.99 better than 30%
49% of 414 duels better than 35%
44% of 52 situations better than 69%
Ancient91
52% better than 46%
0.78 better than 64%
82.9 better than 55%
1.08 better than 62%
53% of 302 duels better than 54%
46% of 41 situations better than 73%
Anubis42
52% better than 43%
0.78 better than 66%
86.7 better than 76%
1.08 better than 60%
51% of 160 duels better than 43%
29% of 24 situations better than 26%
Nuke31
48% better than 30%
0.78 better than 54%
83.9 better than 51%
1.06 better than 45%
52% of 134 duels better than 37%
44% of 9 situations better than 67%
Inferno19
68% better than 89%
0.83 better than 75%
87.3 better than 65%
1.20 better than 78%
55% of 78 duels right on the average
33% of 3 situations better than 30%
Dust 215
40% better than 11%
0.67 better than 15%
76.3 better than 24%
0.89-
48% of 54 duels better than 28%
33% of 3 situations better than 34%
Cache11
36% -
0.58 -
66.2 -
0.77-
45% of 49 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How biqueval plays

Across 303 matches biqueval averages K/R 0.76 and ADR 82.4; the rating across the 253 rated matches is 1.04. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 100 of 253 matches the rating was 1.10 or higher (40%), in 96 it was below 0.90. In 253 matches with detailed stats: 53 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. biqueval loses the most ELO in match 2 of the day (−127 ELO, win rate 43%). Things go best in match 4 of the day (+147 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +147 ELO. Improved over the last three months: Headshots +5 pp, Win rate +13 pp, ELO +364. Unchanged in recent months: K/R at 0.75, ADR at 82.7. Last 30 days: 157 matches, win rate 51%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.