BigMuvs

Russia
Streamer Player
259 matches tracked 44 matches in 30 days
ELO ▲ 79
2,024
30-day peak: 2,122
Rank EU
#227,477
Russia #64,293 in Russia

How does BigMuvs play?

Rating 0.96 (from 152 matches) K/R 0.71 ADR 81.4 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.4
Knife kills 28 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.3%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +457
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 80.4, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −294 ELO
50 matches · 38% win rate
On Ancient −250 ELO
67 matches · 40% win rate
On Mondays −293 ELO, win rate 36%

BigMuvs loses the most ELO on Mirage: −294 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.11 · Ancient
  4. Longest win streak: 5 wins in a row · Anubis
  5. Reached level 10 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
40% better than 14%
0.70 better than 28%
79.2 better than 36%
0.97 better than 29%
49% of 209 duels better than 38%
39% of 33 situations better than 53%
Dust 253
60% better than 79%
0.71 better than 36%
81.7 better than 54%
1.02 better than 46%
52% of 192 duels better than 54%
35% of 26 situations better than 44%
Mirage50
38% better than 10%
0.73 right on the average
83.6 better than 67%
0.88 better than 9%
40% of 140 duels better than 5%
25% of 12 situations better than 17%
Nuke33
52% better than 39%
0.74 better than 41%
83.2 better than 54%
0.92 better than 11%
45% of 83 duels better than 16%
33% of 12 situations better than 33%
Anubis26
69% better than 93%
0.73 better than 46%
83.4 better than 64%
0.98 better than 31%
52% of 131 duels better than 55%
52% of 21 situations better than 85%
Inferno21
38% better than 11%
0.68 better than 27%
79.0 better than 41%
0.95-
64% of 33 duels better than 92%
0% of 1 situations better than 2%
Cache4
50% -
0.61 -
71.1 -
0.81-
60% of 20 duels -
0% of 2 situations -
Overpass4
25% -
0.52 -
71.6 -
0.85-
17% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BigMuvs plays

Across 259 matches BigMuvs averages K/R 0.71 and ADR 81.4; the rating across the 152 rated matches is 0.96. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 48 of 152 matches the rating was 1.10 or higher (32%), in 66 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. BigMuvs loses the most ELO on Mirage (−294 ELO, win rate 38%). Things go best on Dust 2 (+305 ELO, win rate 60%). From match no. 5 of the day on, things go best: 55% win rate, +202 ELO. Improved over the last three months: Win rate +7 pp, ELO +457. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 80.4, Headshots at 50%. Last 30 days: 44 matches, win rate 52%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.