BIANNCHI

Brazil
Moderator Streamer Player Viewer
331 matches tracked
ELO ▲ 57
2,415
30-day peak: 2,437
Rank SA ▼ 55 places
#1,601
Brazil #1,050 in Brazil
30 days · prev. #1,546 · best #1,544

How does BIANNCHI play?

Rating 0.89 (from 183 matches) K/R 0.64 ADR 71.5 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.4
Knife kills 5 in 331 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 11x 4K, 0 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.10
= Stayed the same
K/R at 0.64, ADR at 70.2, Headshots at 52%, Win rate at 51%
▼ Got worse
ELO −146

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: May 2026 with 0.66. Last 3 months unchanged at 0.64. Clearly below the average (0.74).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −219 ELO
63 matches · 44% win rate
On Ancient −133 ELO
45 matches · 44% win rate
On Fridays −108 ELO, win rate 43%

BIANNCHI loses the most ELO in match 3 of the day: −219 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 2.06 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
53% better than 54%
0.60 better than 3%
66.7 better than 3%
0.85 better than 4%
46% of 336 duels better than 21%
31% of 45 situations better than 30%
Dust 2126
51% better than 49%
0.66 better than 13%
72.6 better than 11%
0.91 better than 10%
44% of 326 duels better than 15%
49% of 43 situations better than 78%
Ancient45
44% better than 23%
0.70 better than 28%
78.9 better than 35%
1.03 right on the average
46% of 125 duels better than 21%
40% of 10 situations better than 55%
Nuke13
85% -
0.65 -
72.9 -
0.94-
38% of 60 duels -
25% of 12 situations -
Anubis11
18% -
0.61 -
72.7 -
0.70-
29% of 24 duels -
-
Inferno6
67% -
0.77 -
84.7 -
1.01-
42% of 26 duels -
0% of 1 situations -
Overpass3
67% -
0.78 -
85.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BIANNCHI plays

Across 331 matches BIANNCHI averages K/R 0.64 and ADR 71.5; the rating across the 183 rated matches is 0.89. Most room to improve: Rating at 0.89, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 53% headshots. The strongest map is Nuke with a 85% win rate in 13 matches. In 40 of 183 matches the rating was 1.10 or higher (22%), in 97 it was below 0.90. In 132 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. BIANNCHI loses the most ELO in match 3 of the day (−219 ELO, win rate 44%). Things go best in match 1 of the day (+327 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +327 ELO. Improved over the last three months: Rating +0.10. Got weaker: ELO −146. Unchanged in recent months: K/R at 0.64, ADR at 70.2, Headshots at 52%, Win rate at 51%. Last 30 days: 8 matches, win rate 63%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.