benonczlowieku

Poland
Streamer

LIVE 3 watching now175 followers 29 streams in 30 days 3 avg. viewers

218 matches tracked 31 matches in 30 days
ELO ▲ 134
1,702
30-day peak: 1,725
Rank EU
#428,778
Poland #26,753 in Poland

How does benonczlowieku play?

Rating 1.02 (from 100 matches) K/R 0.71 ADR 78.3 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 36% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 3.0
Knife kills 5 in 218 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 79%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, ADR +12.4
= Stayed the same
Headshots at 42%
▼ Got worse
Win rate −7 pp, ELO −260

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.67). Slightly above the average (0.72).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −242 ELO
37 matches · 38% win rate
On Cache −87 ELO
26 matches · 38% win rate
On Sundays −25 ELO, win rate 44%

benonczlowieku loses the most ELO from match 5 of the day: −242 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 34 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Reached level 10 · Inferno

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 68%
0.70 better than 36%
80.4 better than 56%
0.97 better than 36%
50% of 210 duels better than 47%
27% of 22 situations better than 20%
Inferno45
49% better than 40%
0.70 better than 43%
77.8 better than 43%
1.10 better than 78%
53% of 72 duels better than 62%
43% of 14 situations better than 62%
Cache26
38% -
0.75 -
82.0 -
1.10-
57% of 67 duels -
27% of 11 situations -
Anubis20
50% right on the average
0.72 right on the average
77.2 better than 35%
1.06-
60% of 77 duels better than 93%
40% of 10 situations better than 58%
Nuke17
35% better than 5%
0.73 better than 38%
75.4 better than 20%
0.98-
22% of 9 duels better than 1%
-
Ancient13
46% -
0.68 -
74.6 -
1.14-
64% of 11 duels -
33% of 3 situations -
Dust 211
55% -
0.66 -
72.7 -
0.88-
50% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How benonczlowieku plays

Across 218 matches benonczlowieku averages K/R 0.71 and ADR 78.3; the rating across the 100 rated matches is 1.02. Biggest strength: Utility hit rate at 43%, better than 94% of level 8 players. Most room to improve: Headshot rate at 43%, better than only 24% of level 8 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Mirage with a 55% win rate in 83 matches. In 34 of 100 matches the rating was 1.10 or higher (34%), in 30 it was below 0.90. In 77 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. benonczlowieku loses the most ELO from match 5 of the day (−242 ELO, win rate 38%). Things go best on Mirage (+326 ELO, win rate 55%). Match no. 3 of the day goes best: 58% win rate, +145 ELO. Improved over the last three months: K/R +0.09, ADR +12.4. Got weaker: Win rate −7 pp, ELO −260. Unchanged in recent months: Headshots at 42%. Last 30 days: 31 matches, win rate 55%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.