belobrysyii

Micronesia
Streamer

16 followers 1 stream in 30 days 1 avg. viewers last live on Oct 11, 2026

442 matches tracked 110 matches in 30 days
ELO ▲ 12
1,958
30-day peak: 1,985
Rank EU
#265,736
Micronesia #182 in Micronesia

How does belobrysyii play?

Rating 1.05 (from 295 matches) K/R 0.66 ADR 70.1 from 442 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 295 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.0
Knife kills 17 in 442 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 33x 4K, 0 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.16, Rating +0.06, ADR +16.7
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −7 pp, ELO −191

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.60). Slightly above the average (0.73).

Patterns

From the last 442 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −136 ELO
22 matches · 36% win rate
On Cache −132 ELO
28 matches · 36% win rate
Between 12:00 and 18:00 −153 ELO, win rate 40%
On Sundays −180 ELO, win rate 42%

belobrysyii loses the most ELO on Nuke: −136 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Cache
  4. Highest rating in a match: 2.13 · Nuke
  5. Reached level 10 · Dust 2

Maps in detail

from the last 442 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
50% right on the average
0.76 better than 68%
80.8 better than 57%
1.05 better than 65%
55% of 495 duels better than 76%
42% of 53 situations better than 61%
Ancient83
52% right on the average
0.77 better than 69%
80.9 better than 52%
1.06 better than 69%
58% of 347 duels better than 85%
28% of 36 situations better than 23%
Anubis75
52% better than 48%
0.79 better than 76%
84.1 better than 68%
1.10 better than 76%
58% of 247 duels better than 84%
39% of 44 situations better than 55%
Dust 265
48% better than 41%
0.73 better than 55%
78.4 better than 42%
0.98 better than 40%
55% of 236 duels better than 76%
29% of 31 situations better than 28%
Cache28
36% -
0.73 -
77.2 -
0.91-
50% of 88 duels -
40% of 10 situations -
Inferno22
73% better than 96%
0.73 right on the average
75.9 better than 24%
1.12-
53% of 68 duels better than 54%
29% of 7 situations better than 27%
Nuke22
36% better than 6%
0.75 better than 46%
79.5 better than 35%
1.06 right on the average
59% of 71 duels better than 81%
23% of 13 situations better than 13%
Overpass9
44% -
0.75 -
78.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How belobrysyii plays

Across 442 matches belobrysyii averages K/R 0.66 and ADR 70.1; the rating across the 295 rated matches is 1.05. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 70.1, better than only 5% of level 9 players. Averages 17.0 kills per match with 44% headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 117 of 295 matches the rating was 1.10 or higher (40%), in 96 it was below 0.90. In 175 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. belobrysyii loses the most ELO on Nuke (−136 ELO, win rate 36%). Things go best in match 3 of the day (+309 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +309 ELO. Improved over the last three months: K/R +0.16, Rating +0.06, ADR +16.7. Got weaker: Win rate −7 pp, ELO −191. Unchanged in recent months: Headshots at 45%. Last 30 days: 110 matches, win rate 48%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.