belbuga211

Japan
Streamer Player Viewer

12 followers 5 streams in 30 days 1 avg. viewers last live on Oct 15, 2026

283 matches tracked 80 matches in 30 days

How does belbuga211 play?

Rating 0.94 K/R 0.69 ADR 77.1 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 282 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.91−0.11 · Ø 1.02 better than 11%
Pistol kills per match 2.1 from the last 282
Zeus kills2 in 282 matches
Knife kills 5 in 282 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 31x 4K, 1 ace in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.0, Win rate +10 pp, ELO +114
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
36 matches · 42% win rate
On Anubis −94 ELO
57 matches · 44% win rate
On Wednesdays −101 ELO, win rate 32%

belbuga211 loses the most ELO on Dust 2: −138 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Ancient
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
62% better than 79%
0.76 better than 57%
84.6 better than 65%
1.02 better than 46%
56% of 345 duels better than 75%
44% of 25 situations better than 67%
Mirage65
54% better than 61%
0.71 better than 35%
77.7 better than 34%
0.96 better than 26%
47% of 302 duels better than 27%
46% of 39 situations better than 74%
Anubis57
44% better than 27%
0.69 better than 29%
77.9 better than 37%
0.92 better than 17%
46% of 300 duels better than 21%
31% of 26 situations better than 30%
Nuke44
43% better than 14%
0.68 better than 14%
75.6 better than 19%
0.94 better than 14%
47% of 202 duels better than 22%
47% of 19 situations better than 70%
Dust 236
42% better than 18%
0.60 better than 3%
67.5 better than 3%
0.81 better than 2%
33% of 181 duels better than 1%
50% of 14 situations better than 80%
Cache8
25% -
0.53 -
59.1 -
0.73-
38% of 29 duels -
33% of 3 situations -
Inferno3
33% -
0.49 -
54.9 -
0.70-
0% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How belbuga211 plays

Across 283 matches belbuga211 averages K/R 0.69, ADR 77.1 and a rating of 0.94. Biggest strength: Utility damage per round at 5.2, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 65 matches. In 78 of 282 matches the rating was 1.10 or higher (28%), in 145 it was below 0.90. In 217 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. belbuga211 loses the most ELO on Dust 2 (−138 ELO, win rate 42%). Things go best on Ancient (+385 ELO, win rate 62%). Match no. 4 of the day goes best: 54% win rate, −45 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.0, Win rate +10 pp, ELO +114. Got weaker: Headshots −5 pp. Last 30 days: 80 matches, win rate 55%, net ELO +202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.