being_better
Compared with 468 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 4% of rounds and so well below the average (8%).
Clutch
Weakness7% of 1v2s won and so well below the average (17%).
Weapons and aim
Average0.49 K/D and so well below the average (0.83).
Impact
Weakness0.6 MVPs per match and so well below the average (1.6).
Utility and deaths
Average15% of nades dealing damage or blinding and so well below the average (33%).
Progress
One value per month, dashed line is the level 1 averageKills per round (K/R)
Best month: October 2026 with 0.51.
Rating, 1.00 is an average match
Best month: October 2026 with 0.70.
Damage per round (ADR)
Best month: October 2026 with 56.4.
Share of headshot kills
Best month: August 2026 with 43%.
Matches won (win rate)
Best month: September 2026 with 41%.
Best month: August 2026 with 759.
Rounds with first kill
Best month: October 2026 with 5%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
being_better loses the most ELO on Mirage: −225 ELO, 25% win rate
Records and milestones
from recorded matches- Most kills in a match: 22 · Inferno
- Highest rating in a match: 1.07 · Inferno
- Longest win streak: 3 wins in a row · Dust 2
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How being_better plays
Across 60 matches being_better averages K/R 0.38, ADR 43.4 and a rating of 0.55. Most room to improve: Damage per round (ADR) at 43.4, better than only 1% of level 1 players. Averages 8.0 kills per match with 42% headshots. The strongest map is Inferno with a 33% win rate in 15 matches. In 0 of 60 matches the rating was 1.10 or higher (0%), in 57 it was below 0.90. In 60 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 0.70. being_better loses the most ELO on Mirage (−225 ELO, win rate 25%). Last 30 days: 6 matches, win rate 33%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.