Beheizz

LT
Streamer Player
132 matches tracked Follow on Twitch

How does Beheizz play?

K/R 0.72 ADR 78.8 from 132 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 10%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 69%
AWP share of kills 1%−10 pp better than 6%
K/D 1.04+0.01 better than 50%
Pistol kills per match 2.4
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 74%
Rounds with 3K 2.0%−2.1 pp better than 1%
MVPs per match 2.30.0 level
4Ks and aces 6x 4K, 2 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 77.0
▼ Got worse
K/R −0.06, Win rate −6 pp, ELO −68

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75).

Patterns

From the last 132 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −32 ELO
23 matches · 39% wins
On Mirage −26 ELO
28 matches · 61% wins
On Ancient −18 ELO
24 matches · 50% wins

Beheizz loses the most ELO in match 3 of the day: −32 ELO, 39% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 82%
0.74 level
80.3 better than 47%
-
47% of 96 duels better than 24%
32% of 22 situations better than 29%
Dust 227
56% better than 64%
0.66 better than 13%
74.4 better than 19%
-
46% of 89 duels better than 20%
47% of 15 situations better than 74%
Ancient24
50% better than 42%
0.75 better than 54%
81.1 better than 48%
-
57% of 77 duels better than 80%
69% of 13 situations better than 97%
Anubis18
44% better than 24%
0.71 better than 32%
77.9 better than 31%
-
61% of 49 duels better than 92%
33% of 18 situations better than 34%
Inferno15
53% better than 40%
0.72 better than 35%
78.4 better than 28%
-
45% of 55 duels better than 11%
33% of 15 situations better than 39%
Nuke11
82% –
0.75 –
84.6 –
-
64% of 33 duels –
33% of 6 situations –
Cache6
33% –
0.66 –
74.8 –
-
50% of 20 duels –
0% of 3 situations –
Vertigo3
67% –
0.76 –
77.0 –
-
47% of 15 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Beheizz plays

Biggest strength: Rounds with a death at 69%. That is better than 78% of players on level 10. Most room to improve: Rounds with 3K at 2.0%. That is better than only 1% of players on level 10. On average 16.1 kills per match, 54% of them headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 55 matches with detailed stats: 6 4Ks and 2 aces. Beheizz loses the most ELO in match 3 of the day (−32 ELO, win rate 39%). Things go best on Dust 2 (+104 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Win rate −6 pp, ELO −68. Unchanged in recent months: ADR at 77.0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.