How does be4teer play?

Rating 1.08 (from 95 matches) K/R 0.86 ADR 94.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 95 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
DamageEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 2% no comparison
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.2
Knife kills 1 in 236 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2% no comparison
3K rounds 4.6% no comparison
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 2x 4K, 0 aces in 12 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 29% no comparison
Utility damage per round 3.2 no comparison
Enemies flashed per round 0.12 no comparison
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether be4teer is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 224 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 1.20.

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −81 ELO
27 matches · 30% win rate
On Anubis −15 ELO
33 matches · 55% win rate
Between 18:00 and 24:00 −65 ELO, win rate 43%
On Fridays −102 ELO, win rate 40%

be4teer loses the most ELO on Inferno: −81 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.63 · Mirage
  3. Most kills in a match: 41 · Overpass
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
52% right on the average
0.88 better than 92%
98.7 better than 97%
1.11 better than 71%
54% of 219 duels better than 66%
28% of 18 situations better than 22%
Dust 250
58% better than 72%
0.87 better than 92%
96.8 better than 96%
1.16-
63% of 70 duels better than 94%
0% of 5 situations better than 1%
Anubis33
55% better than 57%
0.89 better than 94%
94.9 better than 95%
1.07 better than 58%
50% of 92 duels better than 41%
33% of 6 situations better than 37%
Inferno27
30% better than 2%
0.79 better than 65%
84.7 better than 61%
0.94-
44% of 63 duels better than 10%
50% of 2 situations better than 75%
Cache15
87% -
0.84 -
92.6 -
1.12-
62% of 77 duels -
25% of 4 situations -
Nuke14
21% -
0.84 -
92.7 -
1.00-
45% of 51 duels -
50% of 2 situations -
Overpass8
38% -
0.81 -
87.5 -
-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How be4teer plays

Across 236 matches be4teer averages K/R 0.86 and ADR 94.8; the rating across the 95 rated matches is 1.08. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 62% headshots. The strongest map is Cache with a 87% win rate in 15 matches. In 46 of 95 matches the rating was 1.10 or higher (48%), in 31 it was below 0.90. In 12 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.15. be4teer loses the most ELO on Inferno (−81 ELO, win rate 30%). Things go best on Mirage (+132 ELO, win rate 52%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.