bavar1n

Bulgaria
Streamer

1,011 followers 24 streams in 30 days 40 avg. viewers last live on Oct 23, 2026

610 matches tracked 81 matches in 30 days
ELO ▲ 351
4,351
30-day peak: 4,414
Rank EU ▼ 12 places
#33
Bulgaria #1 in Bulgaria
30 days · prev. #21 · best #21

How does bavar1n play?

Rating 1.14 (from 501 matches) K/R 0.79 ADR 85.2 from 610 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 501 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so slightly above the average (55%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 57%+2 pp · Ø 55% better than 68%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 52%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 28%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 69%
AWP share of kills 5%−9 pp · Ø 14% better than 38%
K/D 1.18+0.06 · Ø 1.12 better than 56%
Pistol kills per match 2.8
Knife kills 8 in 610 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly below the average (14.6%).

2K rounds 13.8%−0.8 pp · Ø 14.6% better than 26%
3K rounds 5.4%+0.8 pp · Ø 4.6% better than 72%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 75x 4K, 4 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 22%
Enemies flashed per round 0.28−0.07 · Ø 0.35 better than 28%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.07, Win rate +6 pp, ELO +478
= Stayed the same
K/R at 0.80, ADR at 85.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.80 (at the start 0.78). Just above the average (0.79).

Patterns

From the last 610 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −155 ELO
40 matches · 43% win rate
On Inferno −2 ELO
38 matches · 66% win rate
On Thursdays +81 ELO, win rate 50%

bavar1n loses the most ELO on Nuke: −155 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Highest rating in a match: 3.05 · Mirage
  3. Longest win streak: 12 wins in a row · Inferno
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 610 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage220
62% better than 68%
0.79 better than 40%
84.4 better than 37%
1.13 better than 48%
57% of 790 duels better than 61%
43% of 109 situations better than 63%
Ancient141
57% better than 44%
0.82 better than 60%
88.5 better than 62%
1.19 better than 73%
57% of 505 duels better than 65%
36% of 66 situations better than 40%
Dust 2122
63% better than 68%
0.80 right on the average
86.0 right on the average
1.16 better than 55%
55% of 415 duels right on the average
42% of 59 situations better than 56%
Nuke40
43% better than 14%
0.72 better than 29%
81.3 better than 42%
1.03 better than 40%
54% of 127 duels better than 57%
29% of 17 situations better than 21%
Anubis38
53% better than 34%
0.77 better than 36%
83.6 better than 40%
1.12 better than 47%
48% of 148 duels better than 18%
39% of 18 situations better than 49%
Inferno38
66% better than 86%
0.77 better than 62%
80.9 better than 47%
1.13 better than 73%
59% of 128 duels better than 83%
20% of 15 situations better than 13%
Overpass9
56% -
0.75 -
81.9 -
1.28-
67% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bavar1n plays

Across 610 matches bavar1n averages K/R 0.79 and ADR 85.2; the rating across the 501 rated matches is 1.14. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Inferno with a 66% win rate in 38 matches. In 270 of 501 matches the rating was 1.10 or higher (54%), in 134 it was below 0.90. In 329 matches with detailed stats: 75 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. bavar1n loses the most ELO on Nuke (−155 ELO, win rate 43%). Things go best on Mirage (+1,070 ELO, win rate 62%). Improved over the last three months: Rating +0.07, Win rate +6 pp, ELO +478. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.80, ADR at 85.3. Last 30 days: 81 matches, win rate 64%, net ELO +293.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.