Baron_Oni

Japan
Streamer

6,340 followers 41 streams in 30 days 18 avg. viewers last live on Oct 24, 2026

602 matches tracked 169 matches in 30 days

How does Baron_Oni play?

Rating 0.97 (from 454 matches) K/R 0.69 ADR 77.1 from 602 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 454 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (363 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.8
Knife kills 31 in 602 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 29%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 51x 4K, 3 aces in 363 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp, ELO +560
= Stayed the same
K/R at 0.68, Headshots at 49%
▼ Got worse
Rating −0.08, ADR −4.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 602 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −186 ELO
109 matches · 47% win rate
On Anubis −85 ELO
114 matches · 48% win rate
On Fridays −186 ELO, win rate 45%

Baron_Oni loses the most ELO on Ancient: −186 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Recorded match no. 500 · Anubis
  4. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 602 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
47% better than 37%
0.66 better than 21%
73.5 better than 20%
0.93 better than 24%
50% of 419 duels right on the average
42% of 85 situations better than 61%
Inferno129
61% better than 78%
0.73 right on the average
82.7 better than 59%
1.05 better than 54%
49% of 409 duels better than 34%
46% of 69 situations better than 72%
Anubis114
48% better than 38%
0.69 better than 28%
77.1 better than 32%
0.95 better than 26%
51% of 386 duels right on the average
41% of 44 situations better than 60%
Ancient109
47% better than 33%
0.69 better than 26%
75.7 better than 22%
0.96 better than 28%
45% of 323 duels better than 17%
21% of 57 situations better than 13%
Cache50
54% -
0.71 -
77.2 -
0.99-
52% of 166 duels -
45% of 31 situations -
Dust 235
51% better than 51%
0.68 better than 28%
77.3 better than 36%
0.94 better than 25%
54% of 101 duels better than 71%
20% of 15 situations better than 12%
Overpass5
60% -
0.75 -
81.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Baron_Oni plays

Across 602 matches Baron_Oni averages K/R 0.69 and ADR 77.1; the rating across the 454 rated matches is 0.97. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 19% of level 9 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Inferno with a 61% win rate in 129 matches. In 141 of 454 matches the rating was 1.10 or higher (31%), in 194 it was below 0.90. In 363 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: June 2026 at 1.04. Baron_Oni loses the most ELO on Ancient (−186 ELO, win rate 47%). Things go best on Inferno (+589 ELO, win rate 61%). Improved over the last three months: Win rate +4 pp, ELO +560. Got weaker: Rating −0.08, ADR −4.2. Unchanged in recent months: K/R at 0.68, Headshots at 49%. Last 30 days: 169 matches, win rate 54%, net ELO +436.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.