barmani44

Poland
Viewer
380 matches tracked 30 matches in 30 days
ELO ▲ 55
1,799
30-day peak: 1,958
Rank EU
#358,436
Poland #21,138 in Poland

How does barmani44 play?

Rating 0.98 (from 220 matches) K/R 0.75 ADR 80.5 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 220 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 77%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.98−0.03 · Ø 1.01 better than 39%
Pistol kills per match 3.1
Knife kills 16 in 380 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 47%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 35%
MVPs per match 2.4+0.2 · Ø 2.2 better than 69%
4Ks and aces 20x 4K, 3 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 41%
Deaths per round 76%+4 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 48%, ELO at 1,799
▼ Got worse
K/R −0.08, Rating −0.12, ADR −6.6, Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.73).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −444 ELO
45 matches · 31% win rate
In match 2 of the day −333 ELO
91 matches · 41% win rate
Between 0:00 and 6:00 −186 ELO, win rate 43%
On Mondays −67 ELO, win rate 42%

barmani44 loses the most ELO on Dust 2: −444 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Longest win streak: 13 wins in a row · Mirage
  3. Reached level 10 · Anubis
  4. Recorded match no. 250 · Mirage
  5. Most kills in a match: 38 · Mirage

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
58% better than 76%
0.84 better than 91%
89.1 better than 89%
1.10 better than 79%
56% of 344 duels better than 80%
33% of 30 situations better than 37%
Ancient73
45% better than 32%
0.69 better than 32%
76.9 better than 34%
0.89 better than 15%
45% of 225 duels better than 21%
29% of 14 situations better than 28%
Anubis52
44% better than 29%
0.70 better than 38%
74.3 better than 22%
0.91 better than 16%
40% of 164 duels better than 5%
60% of 10 situations better than 93%
Dust 245
31% better than 3%
0.74 better than 58%
81.7 better than 61%
0.91 better than 14%
49% of 109 duels better than 43%
0% of 5 situations better than 1%
Nuke35
49% better than 33%
0.75 better than 45%
79.3 better than 39%
1.03 better than 40%
50% of 92 duels better than 36%
44% of 9 situations better than 64%
Inferno29
48% better than 33%
0.70 better than 36%
76.5 better than 29%
1.05-
46% of 81 duels better than 19%
40% of 5 situations better than 55%
Cache20
45% -
0.67 -
73.2 -
0.89-
47% of 107 duels -
67% of 3 situations -
Vertigo7
57% -
0.62 -
67.0 -
0.82-
50% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How barmani44 plays

Across 380 matches barmani44 averages K/R 0.75 and ADR 80.5; the rating across the 220 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 117 matches. In 73 of 220 matches the rating was 1.10 or higher (33%), in 98 it was below 0.90. In 151 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: June 2026 at 1.13. barmani44 loses the most ELO on Dust 2 (−444 ELO, win rate 31%). Things go best on Mirage (+630 ELO, win rate 58%). Match no. 4 of the day goes best: 53% win rate, +33 ELO. Got weaker: K/R −0.08, Rating −0.12, ADR −6.6, Headshots −3 pp. Unchanged in recent months: Win rate at 48%, ELO at 1,799. Last 30 days: 30 matches, win rate 53%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.