bamalade

USA
Streamer Player

152 followers 1 stream in 30 days 3 avg. viewers last live on Oct 15, 2026

164 matches tracked
ELO
2,432
Peak across recorded matches: 2,479
Rank NA ▼ 83 places
#1,981
USA #1,059 in USA
30 days · prev. #1,898 · best #1,886

How does bamalade play?

Rating 1.13 (from 28 matches) K/R 0.79 ADR 81.2 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 36% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 45%−6 pp · Ø 51% better than 22%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.14+0.12 · Ø 1.02 better than 81%
Pistol kills per match 3.0
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 9x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 4%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.25, ADR +4.6, Headshots +8 pp, Win rate +15 pp
= Stayed the same
ELO at 2,432
▼ Got worse
Nothing clear

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.84 (at the start 0.78). Well above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
22 matches · 50% win rate
In match 3 of the day +15 ELO
21 matches · 48% win rate

bamalade loses the most ELO on Anubis: −83 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.37 · Anubis
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
63% better than 86%
0.76 better than 58%
79.6 better than 42%
1.08-
64% of 33 duels better than 97%
50% of 2 situations better than 80%
Ancient36
58% better than 73%
0.78 better than 69%
79.1 better than 39%
1.18-
39% of 44 duels better than 3%
50% of 4 situations better than 77%
Anubis22
50% better than 44%
0.86 better than 92%
92.1 better than 92%
1.21-
66% of 29 duels better than 98%
50% of 4 situations better than 78%
Nuke22
50% better than 30%
0.86 better than 84%
86.4 better than 68%
0.96-
52% of 27 duels right on the average
0% of 1 situations better than 1%
Dust 218
56% better than 63%
0.68 better than 21%
73.7 better than 15%
1.55-
63% of 8 duels better than 95%
100% of 1 situations better than 99%
Cache15
27% -
0.75 -
76.9 -
1.00-
45% of 11 duels -
-
Inferno5
60% -
0.70 -
73.6 -
-
-
-
Overpass5
60% -
0.93 -
86.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How bamalade plays

Across 164 matches bamalade averages K/R 0.79 and ADR 81.2; the rating across the 28 rated matches is 1.13. Biggest strength: 3K rounds at 5.6%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Mirage with a 63% win rate in 41 matches. In 14 of 28 matches the rating was 1.10 or higher (50%), in 9 it was below 0.90. In 21 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. bamalade loses the most ELO on Anubis (−83 ELO, win rate 50%). Things go best on Mirage (+174 ELO, win rate 63%). Match no. 2 of the day goes best: 59% win rate, +12 ELO. Improved over the last three months: K/R +0.06, Rating +0.25, ADR +4.6, Headshots +8 pp, Win rate +15 pp. Unchanged in recent months: ELO at 2,432.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.