bajka_cs2_anime
LIVE 6 followers 3 streams in 30 days 1 avg. viewers last live on Sep 24, 2026
How does bajka_cs2_anime play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 996 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 11.4% of rounds and so clearly below the average (13.0%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.69 (at the start 0.79). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99.
Damage per round (ADR)
Best month: June 2026 with 85.8. Last 3 months: 77.7 (at the start 83.3). Just below the average (79.5).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months unchanged at 46%. Just above the average (45%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 52% (at the start 41%). Just above the average (51%).
Best month: October 2026 with 1,207. Last 3 months: 1,207 (at the start 716).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
bajka_cs2_anime loses the most ELO in match 3 of the day: ±0 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 1.96 · Ancient
- Recorded match no. 100 · Dust 2
- Most kills in a match: 33 · Anubis
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How bajka_cs2_anime plays
Across 150 matches bajka_cs2_anime averages K/R 0.70 and ADR 78.5; the rating across the 127 rated matches is 0.95. Most room to improve: Clutch 1v1 won at 27%, better than only 8% of level 6 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 37 of 127 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 128 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. bajka_cs2_anime loses the most ELO in match 3 of the day (±0 ELO, win rate 44%). Things go best on Dust 2 (+41 ELO, win rate 53%). Improved over the last three months: Win rate +11 pp, ELO +491. Got weaker: K/R −0.10, ADR −5.6. Unchanged in recent months: Headshots at 46%. Last 30 days: 77 matches, win rate 56%, net ELO +275.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.