bacchuuus

Kazakhstan
Streamer Player
309 matches tracked 28 matches in 30 days
ELO ▲ 28
1,654
30-day peak: 1,698
Rank EU
#465,696
Kazakhstan #21,154 in Kazakhstan

How does bacchuuus play?

Rating 1.01 (from 167 matches) K/R 0.74 ADR 80.1 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.4
Knife kills 20 in 309 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 17x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +9 pp, Win rate +4 pp, ELO +134
= Stayed the same
K/R at 0.74, ADR at 81.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months unchanged at 0.74. Just above the average (0.72).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
91 matches · 46% win rate
From match 5 of the day −67 ELO
31 matches · 42% win rate
On Mondays −147 ELO, win rate 42%

bacchuuus loses the most ELO on Mirage: −69 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.72 · Dust 2
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
49% better than 44%
0.74 better than 57%
80.4 better than 55%
1.00 better than 46%
51% of 244 duels better than 54%
39% of 31 situations better than 49%
Mirage91
46% better than 32%
0.75 better than 63%
80.5 better than 57%
0.99 better than 45%
46% of 279 duels better than 25%
29% of 41 situations better than 24%
Ancient43
51% better than 57%
0.76 better than 65%
81.6 better than 54%
1.11 better than 82%
62% of 90 duels better than 96%
21% of 14 situations better than 14%
Anubis39
46% better than 35%
0.74 better than 60%
82.9 better than 66%
1.00 right on the average
45% of 150 duels better than 20%
27% of 11 situations better than 21%
Nuke15
60% better than 67%
0.73 better than 38%
75.2 better than 20%
0.92-
50% of 52 duels better than 38%
67% of 3 situations better than 96%
Inferno9
33% -
0.68 -
72.3 -
0.79-
67% of 3 duels -
-
Overpass7
29% -
0.67 -
72.6 -
1.05-
38% of 13 duels -
0% of 3 situations -
Cache4
25% -
0.72 -
72.1 -
0.74-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bacchuuus plays

Across 309 matches bacchuuus averages K/R 0.74 and ADR 80.1; the rating across the 167 rated matches is 1.01. Most room to improve: Utility damage per round at 2.6, better than only 14% of level 8 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 64 of 167 matches the rating was 1.10 or higher (38%), in 66 it was below 0.90. In 115 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: June 2026 at 1.14. bacchuuus loses the most ELO on Mirage (−69 ELO, win rate 46%). Things go best on Dust 2 (+161 ELO, win rate 49%). Improved over the last three months: Headshots +9 pp, Win rate +4 pp, ELO +134. Unchanged in recent months: K/R at 0.74, ADR at 81.0. Last 30 days: 28 matches, win rate 43%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.