b4wse

Canada
Streamer Player
436 matches tracked 40 matches in 30 days
ELO ▼ 2
1,977
30-day peak: 2,125
Rank NA ▼ 1,808 places
#8,354
Canada #1,049 in Canada
30 days · prev. #6,546 · best #5,073

How does b4wse play?

Rating 0.99 (from 325 matches) K/R 0.70 ADR 78.3 from 436 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 325 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.5
Knife kills 2 in 436 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 28x 4K, 1 ace in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +343
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 78.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 436 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −532 ELO
110 matches · 38% win rate
On Dust 2 −347 ELO
66 matches · 38% win rate
On Saturdays −276 ELO, win rate 36%

b4wse loses the most ELO in match 2 of the day: −532 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.04 · Anubis
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 436 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient107
65% better than 90%
0.77 better than 69%
84.2 better than 71%
1.11 better than 83%
50% of 357 duels better than 45%
39% of 44 situations better than 52%
Anubis87
48% better than 38%
0.70 better than 33%
80.6 better than 52%
0.95 better than 26%
52% of 255 duels better than 56%
40% of 47 situations better than 57%
Dust 266
38% better than 12%
0.65 better than 15%
70.7 better than 10%
0.95 better than 29%
47% of 143 duels better than 31%
49% of 39 situations better than 77%
Nuke56
43% better than 14%
0.73 better than 35%
82.8 better than 52%
1.02 better than 37%
50% of 124 duels better than 36%
29% of 17 situations better than 21%
Mirage46
39% better than 14%
0.64 better than 14%
74.0 better than 23%
0.86 better than 9%
38% of 93 duels better than 4%
44% of 9 situations better than 68%
Cache38
53% -
0.70 -
75.1 -
1.01-
41% of 133 duels -
39% of 33 situations -
Inferno26
35% better than 7%
0.63 better than 8%
70.3 better than 6%
0.88 better than 8%
58% of 67 duels better than 80%
57% of 7 situations better than 87%
Vertigo6
33% -
0.69 -
81.5 -
0.94-
58% of 31 duels -
20% of 5 situations -
Overpass4
50% -
0.55 -
66.8 -
0.76-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b4wse plays

Across 436 matches b4wse averages K/R 0.70 and ADR 78.3; the rating across the 325 rated matches is 0.99. Biggest strength: Utility damage per round at 6.0, better than 87% of level 9 players. Averages 15.3 kills per match with 45% headshots. The strongest map is Ancient with a 65% win rate in 107 matches. In 117 of 325 matches the rating was 1.10 or higher (36%), in 132 it was below 0.90. In 199 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. b4wse loses the most ELO in match 2 of the day (−532 ELO, win rate 38%). Things go best on Ancient (+985 ELO, win rate 65%). From match no. 5 of the day on, things go best: 59% win rate, +435 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +343. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 78.2. Last 30 days: 40 matches, win rate 48%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.