azgi_omfg

Russia
Streamer
168 matches tracked 13 matches in 30 days
ELO ▼ 55
2,184
30-day peak: 2,239
Rank EU
#141,651
Russia #38,477 in Russia

How does azgi_omfg play?

Rating 0.98 (from 20 matches) K/R 0.71 ADR 80.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 43% no comparison

Clutch

Last one alive
Clutch 1v1 won 42% no comparison
Clutch 1v2 won 30% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 6% no comparison
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.9
Knife kills 4 in 168 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.0% no comparison
3K rounds 4.7% no comparison
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 4x 4K, 0 aces in 13 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 5.1 no comparison
Enemies flashed per round 0.18 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether azgi_omfg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 128 before.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.75.

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −382 ELO
57 matches · 35% win rate
In match 2 of the day −122 ELO
46 matches · 43% win rate
On Fridays −143 ELO, win rate 36%

azgi_omfg loses the most ELO on Dust 2: −382 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 1.45 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% right on the average
0.69 better than 28%
78.9 better than 43%
1.01-
42% of 50 duels better than 9%
33% of 6 situations better than 36%
Dust 257
35% better than 6%
0.72 better than 41%
82.5 better than 58%
1.00-
50% of 44 duels better than 42%
43% of 7 situations better than 66%
Ancient23
57% better than 66%
0.70 better than 28%
78.5 better than 33%
0.81-
60% of 10 duels better than 91%
100% of 1 situations better than 99%
Nuke13
69% -
0.84 -
86.9 -
0.90-
20% of 5 duels -
100% of 1 situations -
Anubis7
57% -
0.63 -
70.2 -
0.88-
0% of 2 duels -
-
Inferno6
67% -
0.61 -
77.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How azgi_omfg plays

Across 168 matches azgi_omfg averages K/R 0.71 and ADR 80.1; the rating across the 20 rated matches is 0.98. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 7 of 20 matches the rating was 1.10 or higher (35%), in 7 it was below 0.90. In 13 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. azgi_omfg loses the most ELO on Dust 2 (−382 ELO, win rate 35%). Things go best on Ancient (+61 ELO, win rate 57%). Last 30 days: 13 matches, win rate 23%, net ELO −220.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.