ayarr_0207

Mongolia
Streamer
486 matches tracked 24 matches in 30 days
ELO ▼ 108
1,990
30-day peak: 2,145
Rank SEA ▼ 1,878 places
#6,784
Mongolia #1,896 in Mongolia
30 days · prev. #4,906 · best #3,517

How does ayarr_0207 play?

Rating 1.17 (from 327 matches) K/R 0.82 ADR 86.6 from 486 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 327 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 4.7 from the last 484
Knife kills 20 in 484 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.2%).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 95%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 76x 4K, 18 aces in 314 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.28).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.61+0.33 · Ø 0.28 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.17, Win rate +4 pp
= Stayed the same
ADR at 87.8, ELO at 1,990
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.84 (at the start 0.78). Well above the average (0.73).

Patterns

From the last 484 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −304 ELO
82 matches · 43% win rate
In match 1 of the day −266 ELO
74 matches · 39% win rate
On Mondays −277 ELO, win rate 39%

ayarr_0207 loses the most ELO on Dust 2: −304 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 3.21 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 484 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage173
47% better than 37%
0.82 better than 88%
86.9 better than 83%
1.18 better than 93%
56% of 547 duels better than 81%
29% of 96 situations better than 24%
Ancient101
52% right on the average
0.83 better than 90%
85.6 better than 78%
1.18 better than 93%
54% of 216 duels better than 67%
45% of 51 situations better than 67%
Dust 282
43% better than 26%
0.81 better than 85%
87.3 better than 84%
1.16 better than 88%
52% of 237 duels better than 59%
40% of 53 situations better than 58%
Inferno59
54% better than 53%
0.85 better than 90%
90.7 better than 90%
1.25 better than 94%
61% of 161 duels better than 89%
32% of 19 situations better than 34%
Anubis41
44% better than 26%
0.80 better than 79%
86.2 better than 77%
1.07 better than 68%
50% of 119 duels better than 44%
30% of 23 situations better than 31%
Nuke12
33% -
0.72 -
76.0 -
0.99-
43% of 37 duels -
75% of 8 situations -
Cache9
56% -
0.83 -
86.6 -
1.24-
67% of 21 duels -
100% of 1 situations -
Overpass5
60% -
0.76 -
80.7 -
1.68-
100% of 1 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayarr_0207 plays

Across 486 matches ayarr_0207 averages K/R 0.82 and ADR 86.6; the rating across the 327 rated matches is 1.17. Biggest strength: Utility hit rate at 45%, better than 97% of level 9 players. Averages 18.4 kills per match with 53% headshots. The strongest map is Inferno with a 54% win rate in 59 matches. In 183 of 327 matches the rating was 1.10 or higher (56%), in 79 it was below 0.90. In 314 matches with detailed stats: 76 4Ks and 18 aces. Best month by rating: August 2026 at 1.20. ayarr_0207 loses the most ELO on Dust 2 (−304 ELO, win rate 43%). Things go best on Inferno (+207 ELO, win rate 54%). Match no. 3 of the day goes best: 53% win rate, +66 ELO. Improved over the last three months: K/R +0.06, Rating +0.17, Win rate +4 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 87.8, ELO at 1,990. Last 30 days: 24 matches, win rate 42%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.