awslele_

Iraq
349 matches tracked

How does awslele_ play?

Rating 0.97 (from 258 matches) K/R 0.70 ADR 74.8 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 0.94−0.08 · Ø 1.02 better than 18%
Pistol kills per match 2.7
Knife kills 1 in 349 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 28x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 49%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +8 pp, ELO +325
= Stayed the same
ADR at 76.3, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −293 ELO
77 matches · 44% win rate
On Inferno −150 ELO
56 matches · 46% win rate
On Mondays −380 ELO, win rate 34%

awslele_ loses the most ELO in match 2 of the day: −293 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.30 · Anubis
  5. Reached level 10 · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
52% better than 52%
0.69 better than 27%
74.4 better than 19%
0.99 better than 35%
53% of 522 duels better than 61%
54% of 46 situations better than 86%
Mirage90
50% better than 45%
0.71 better than 35%
75.3 better than 21%
0.99 better than 35%
54% of 366 duels better than 68%
38% of 34 situations right on the average
Inferno56
46% better than 27%
0.69 better than 27%
74.8 better than 19%
0.94 better than 15%
48% of 187 duels better than 29%
59% of 22 situations better than 88%
Anubis22
64% better than 86%
0.71 better than 36%
77.2 better than 33%
1.00 better than 40%
49% of 108 duels better than 39%
33% of 6 situations better than 35%
Cache22
55% -
0.63 -
69.6 -
0.86-
45% of 77 duels -
63% of 8 situations -
Nuke19
42% better than 14%
0.68 better than 14%
76.0 better than 22%
0.86-
53% of 36 duels right on the average
50% of 2 situations better than 74%
Ancient11
36% -
0.77 -
77.7 -
1.11-
57% of 44 duels -
14% of 7 situations -
Overpass8
50% -
0.69 -
76.6 -
0.90-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How awslele_ plays

Across 349 matches awslele_ averages K/R 0.70 and ADR 74.8; the rating across the 258 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 85 of 258 matches the rating was 1.10 or higher (33%), in 120 it was below 0.90. In 133 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. awslele_ loses the most ELO in match 2 of the day (−293 ELO, win rate 44%). Things go best in match 1 of the day (+358 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +358 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +8 pp, ELO +325. Unchanged in recent months: ADR at 76.3, Headshots at 44%. Last 30 days: 2 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.