How does auvarch play?

Rating 1.01 K/R 0.74 ADR 83.5 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 71 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 19%
K/D 1.01+0.02 · Ø 0.99 better than 66%
Pistol kills per match 2.8
Knife kills 1 in 71 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

MVPs per match 2.3+0.1 · Ø 2.2 better than 69%

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
Whether auvarch is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 71 before.

Kills per round (K/R)

0.73
JunJulAugSepOct

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 −68 ELO, win rate 42%

auvarch loses the most ELO on Dust 2: −32 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Inferno
  2. Most kills in a match: 29 · Nuke
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
59% better than 73%
0.80 better than 88%
89.5 better than 95%
1.09 better than 85%
58% of 143 duels better than 91%
28% of 18 situations better than 27%
Dust 221
48% better than 45%
0.67 better than 30%
77.0 better than 41%
0.91 better than 23%
50% of 131 duels better than 54%
45% of 11 situations better than 71%
Inferno13
38% -
0.76 -
82.5 -
1.07-
50% of 64 duels -
20% of 5 situations -
Mirage6
33% -
0.66 -
79.4 -
0.90-
55% of 22 duels -
33% of 3 situations -
Nuke6
50% -
0.75 -
84.1 -
1.00-
46% of 39 duels -
75% of 4 situations -
Cache3
33% -
0.90 -
93.7 -
1.18-
60% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How auvarch plays

Across 71 matches auvarch averages K/R 0.74, ADR 83.5 and a rating of 1.01. Most room to improve: Headshot rate at 39%, better than only 19% of level 6 players. Averages 16.0 kills per match with 39% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 23 of 71 matches the rating was 1.10 or higher (32%), in 26 it was below 0.90. auvarch loses the most ELO on Dust 2 (−32 ELO, win rate 48%). Things go best on Anubis (+34 ELO, win rate 59%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.