aurel1uss

Germany
Streamer
217 matches tracked 42 matches in 30 days
ELO ▼ 93
1,208
30-day peak: 1,331
Rank EU
#941,087
Germany #25,687 in Germany

How does aurel1uss play?

Rating 1.01 (from 138 matches) K/R 0.68 ADR 71.9 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 53%+3 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly above the average (45%).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.98−0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.1
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.0%).

2K rounds 11.0%−2.0 pp · Ø 13.0% better than 9%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 15x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 32%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, ELO +88
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 71.4
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −204 ELO
30 matches · 37% win rate
On Anubis −141 ELO
62 matches · 44% win rate
On Saturdays −70 ELO, win rate 45%

aurel1uss loses the most ELO on Inferno: −204 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Ancient
  2. Most kills in a match: 40 · Anubis
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis62
44% better than 26%
0.73 better than 58%
75.7 better than 30%
1.10 better than 86%
55% of 65 duels better than 79%
35% of 34 situations better than 43%
Mirage49
61% better than 87%
0.67 better than 27%
71.8 better than 17%
1.02 better than 62%
56% of 41 duels better than 85%
33% of 18 situations better than 39%
Ancient37
57% better than 73%
0.66 better than 21%
70.0 better than 9%
0.96 better than 47%
44% of 62 duels better than 18%
48% of 25 situations better than 76%
Inferno30
37% better than 13%
0.66 better than 28%
67.3 better than 4%
0.94 better than 36%
48% of 61 duels better than 41%
48% of 23 situations better than 72%
Nuke26
73% better than 94%
0.72 better than 44%
77.3 better than 38%
1.09 better than 76%
66% of 38 duels better than 99%
47% of 15 situations better than 71%
Dust 26
0% -
0.54 -
59.7 -
0.81-
50% of 10 duels -
0% of 3 situations -
Cache4
50% -
0.40 -
47.6 -
0.63-
0% of 1 duels -
0% of 3 situations -
Overpass3
0% -
0.74 -
76.2 -
1.23-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How aurel1uss plays

Across 217 matches aurel1uss averages K/R 0.68 and ADR 71.9; the rating across the 138 rated matches is 1.01. Biggest strength: Utility hit rate at 43%, better than 92% of level 6 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 6 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Nuke with a 73% win rate in 26 matches. In 51 of 138 matches the rating was 1.10 or higher (37%), in 50 it was below 0.90. In 97 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. aurel1uss loses the most ELO on Inferno (−204 ELO, win rate 37%). Things go best on Mirage (+251 ELO, win rate 61%). Improved over the last three months: Headshots +3 pp, ELO +88. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 71.4. Last 30 days: 42 matches, win rate 43%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.