aticfps

Spain
Streamer
374 matches tracked Follow on Twitch

How does aticfps play?

K/R 0.79 ADR 85.0 from 374 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 13%+2 pp better than 67%
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.2
Knife kills 14 in 374 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 56x 4K, 8 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.79, ADR at 86.2
▼ Got worse
Win rate −3 pp, ELO −251

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.79 (at the start 0.78).

Patterns

From the last 374 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −419 ELO
55 matches · 31% wins
In match 1 of the day −37 ELO
37 matches · 41% wins
On Thursdays −204 ELO, win rate 43%

aticfps loses the most ELO on Inferno: −419 ELO, 31% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 53 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Reached level 10 · Mirage

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
53% better than 54%
0.81 better than 80%
85.5 better than 73%
-
50% of 595 duels better than 42%
39% of 51 situations better than 53%
Anubis96
51% better than 47%
0.80 better than 76%
86.4 better than 77%
-
53% of 572 duels better than 59%
39% of 54 situations better than 52%
Inferno55
31% better than 3%
0.74 level
82.2 better than 54%
-
52% of 289 duels level
41% of 29 situations better than 53%
Mirage31
58% better than 72%
0.76 better than 58%
86.4 better than 76%
-
50% of 161 duels better than 41%
25% of 12 situations better than 14%
Cache23
52% -
0.80 -
86.6 -
-
52% of 113 duels -
47% of 17 situations -
Nuke23
48% better than 25%
0.81 better than 69%
83.8 better than 53%
-
59% of 108 duels better than 79%
55% of 22 situations better than 80%
Ancient13
31% -
0.79 -
84.8 -
-
52% of 60 duels -
40% of 10 situations -
Overpass12
58% -
0.77 -
83.8 -
-
52% of 52 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aticfps plays

Biggest strength: Rounds with 3K at 5.3%. That is better than 88% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 17.5 kills per match, 49% of them headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 221 matches with detailed stats: 56 4Ks and 8 aces. aticfps loses the most ELO on Inferno (−419 ELO, win rate 31%). Things go best on Anubis (+260 ELO, win rate 51%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −3 pp, ELO −251. Unchanged in recent months: K/R at 0.79, ADR at 86.2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.