Name history of aticfps
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.79 (at the start 0.78).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 86.2. Last 3 months: 86.2 (at the start 83.5).
Share of headshot kills
Best month: June 2026 with 50%. Last 3 months: 50% (at the start 46%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 47% (at the start 50%).
Best month: August 2026 with 2,375. Last 3 months: 2,058 (at the start 2,309).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 374 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
aticfps loses the most ELO on Inferno: −419 ELO, 31% wins
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Nuke
- Most kills in a match: 53 · Dust 2
- Recorded match no. 250 · Mirage
- Reached level 10 · Mirage
Maps in detail
from the last 374 matchesCompared with players on the same level who have at least 15 matches on the map.
How aticfps plays
Biggest strength: Rounds with 3K at 5.3%. That is better than 88% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 17.5 kills per match, 49% of them headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 221 matches with detailed stats: 56 4Ks and 8 aces. aticfps loses the most ELO on Inferno (−419 ELO, win rate 31%). Things go best on Anubis (+260 ELO, win rate 51%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −3 pp, ELO −251. Unchanged in recent months: K/R at 0.79, ADR at 86.2.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.